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General Tabletop Discussion
*Pathfinder & Starfinder
How do you feel about raising longbow damage?
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<blockquote data-quote="Nim" data-source="post: 2627352" data-attributes="member: 5684"><p>Well, I was thinking of all of those suggestions as a set, and the first one was 'don't allow iterative attacks with a bow', so I didn't really give it any thought <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But, as a standalone change...I'd suggest not allowing aiming with a full attack. The higher rate of critical hits is really only balanced by a lower rate of fire. </p><p></p><p>On the second question, what I had in mind was aiming over time, but with the maximum benefit set by BAB. So, any archer could, every round, Aim (as a move action) and shoot once (as an Attack action). An archer with a high BAB could aim for consecutive rounds. To be thorough, I'd probably say that aiming as a Move action gives +1, and aiming as a Full Round action gives +2...so an 11th level fighter could aim (full round), aim (move action), shoot (attack action). That'd be 1 shot per 2 rounds, but that shot would threaten on a 17 or better...13 or better with Improved Crit. </p><p></p><p>And of course, the time it would really come into its own would be when you weren't aiming DURING combat, but BEFORE combat. </p><p></p><p>... but again, the maximum bonus is set by your BAB. A 1st level fighter can aim for as long as he wants, but he's only going to get so much benefit out of it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Agreed; the hit point system is enough of an abstraction that in the end, it's foolish to try to model things too precisely within that framework. The best you can aim for (no pun intended) is to get similar end results.</p></blockquote><p></p>
[QUOTE="Nim, post: 2627352, member: 5684"] Well, I was thinking of all of those suggestions as a set, and the first one was 'don't allow iterative attacks with a bow', so I didn't really give it any thought :) But, as a standalone change...I'd suggest not allowing aiming with a full attack. The higher rate of critical hits is really only balanced by a lower rate of fire. On the second question, what I had in mind was aiming over time, but with the maximum benefit set by BAB. So, any archer could, every round, Aim (as a move action) and shoot once (as an Attack action). An archer with a high BAB could aim for consecutive rounds. To be thorough, I'd probably say that aiming as a Move action gives +1, and aiming as a Full Round action gives +2...so an 11th level fighter could aim (full round), aim (move action), shoot (attack action). That'd be 1 shot per 2 rounds, but that shot would threaten on a 17 or better...13 or better with Improved Crit. And of course, the time it would really come into its own would be when you weren't aiming DURING combat, but BEFORE combat. ... but again, the maximum bonus is set by your BAB. A 1st level fighter can aim for as long as he wants, but he's only going to get so much benefit out of it :) Agreed; the hit point system is enough of an abstraction that in the end, it's foolish to try to model things too precisely within that framework. The best you can aim for (no pun intended) is to get similar end results. [/QUOTE]
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How do you feel about raising longbow damage?
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