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How do you feel about raising longbow damage?
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<blockquote data-quote="genshou" data-source="post: 2631981" data-attributes="member: 13164"><p>You know, <strong>Primitive Screwhead</strong>, the very idea you have just suggested is one way in which a person could make bows still have some power with a smaller number of attacks. I'm going to use the rules below along with that PDF about bows with Effective Strength in my next campaign. Critique the following:</p><p></p><p><span style="font-size: 12px"><strong>Attacking with a Bow</strong></span></p><p>You cannot make iterative attacks with bows. In other words, you only get a single attack per round with a bow, regardless of your Base Attack Bonus, unless a feat or ability grants additional attacks, such as the Rapid Shot feat or the speed weapon enhancement. Drawing an arrow, nocking it, and firing the bow are all accomplished in a single attack action.</p><p>Take Aim: If you take a full-round action to carefully aim and fire your bow, you gain a cumulative +1 to your threat range per attack normally granted to you each round by your base attack bonus. This increase to threat range stacks with Improved Critical and similar abilities. For example, an 11th-level fighter gets three attacks (at +11/+6/+1), so his bow would have a threat range 3 greater than normal when using a full-round action to fire his bow. This requires steady aim, so if you have an ability which grants additional attacks with your bow, this benefit applies only to the first attack you make in your full-round action.</p><p></p><p><strong>Rapid Shot [General, Fighter*]</strong></p><p>You can use a bow or sling faster than normal.</p><p><strong>Prerequisite:</strong> Point Blank Shot; proficient with shortbow, composite shortbow, longbow, composite longbow, or sling.</p><p><strong>Benefit:</strong> When you take a full-round action to fire a bow or sling with which you are proficient, you may opt to take an additional attack at your highest attack bonus. All attacks made with the weapon that round take a -2 penalty to attack rolls.</p><p><strong>Normal:</strong> You can only make a single attack each round with a bow, even if you take a full-round action. You can make a number of attacks with a sling as per your base attack bonus.</p><p><strong>Special:</strong> Because steady aim is required to increase threat range via the "take aim" full-round action, you only apply the increased threat range to the first arrow shot in a round. Any subsequent attacks cannot be made with such accuracy.</p><p>* A fighter may select this feat as one of their fighter bonus feats.</p><p></p><p><strong><em>Speed</em></strong></p><p>As the normal weapon ability excepting as with respect to bows:</p><p>When you take a full-round action to fire your bow, you gain an additional free attack with the bow at your highest attack bonus. Because the increase to threat range requires steady aim, this free attack does not gain the benefit of threat range increase for taking aim.</p></blockquote><p></p>
[QUOTE="genshou, post: 2631981, member: 13164"] You know, [B]Primitive Screwhead[/B], the very idea you have just suggested is one way in which a person could make bows still have some power with a smaller number of attacks. I'm going to use the rules below along with that PDF about bows with Effective Strength in my next campaign. Critique the following: [size=3][B]Attacking with a Bow[/B][/size] You cannot make iterative attacks with bows. In other words, you only get a single attack per round with a bow, regardless of your Base Attack Bonus, unless a feat or ability grants additional attacks, such as the Rapid Shot feat or the speed weapon enhancement. Drawing an arrow, nocking it, and firing the bow are all accomplished in a single attack action. Take Aim: If you take a full-round action to carefully aim and fire your bow, you gain a cumulative +1 to your threat range per attack normally granted to you each round by your base attack bonus. This increase to threat range stacks with Improved Critical and similar abilities. For example, an 11th-level fighter gets three attacks (at +11/+6/+1), so his bow would have a threat range 3 greater than normal when using a full-round action to fire his bow. This requires steady aim, so if you have an ability which grants additional attacks with your bow, this benefit applies only to the first attack you make in your full-round action. [B]Rapid Shot [General, Fighter*][/B] You can use a bow or sling faster than normal. [B]Prerequisite:[/B] Point Blank Shot; proficient with shortbow, composite shortbow, longbow, composite longbow, or sling. [B]Benefit:[/B] When you take a full-round action to fire a bow or sling with which you are proficient, you may opt to take an additional attack at your highest attack bonus. All attacks made with the weapon that round take a -2 penalty to attack rolls. [B]Normal:[/B] You can only make a single attack each round with a bow, even if you take a full-round action. You can make a number of attacks with a sling as per your base attack bonus. [B]Special:[/B] Because steady aim is required to increase threat range via the "take aim" full-round action, you only apply the increased threat range to the first arrow shot in a round. Any subsequent attacks cannot be made with such accuracy. * A fighter may select this feat as one of their fighter bonus feats. [B][I]Speed[/I][/B] As the normal weapon ability excepting as with respect to bows: When you take a full-round action to fire your bow, you gain an additional free attack with the bow at your highest attack bonus. Because the increase to threat range requires steady aim, this free attack does not gain the benefit of threat range increase for taking aim. [/QUOTE]
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