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How Do You Feel About Randomness?
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<blockquote data-quote="wedgeski" data-source="post: 9324031" data-attributes="member: 16212"><p>I don't like randomness during chargen. It's fun until the exact moment Session 0 finishes. Right now we generate with the standard fixed array and max HP at first level. Subsequently, the players are free to roll or take the average.</p><p></p><p>For enemy HP, I either take the stated average, or pump it up to max, depending on the other encounter elements (for example, I want that creature to stick around as the backdrop to other encounter elements).</p><p></p><p>Personally, I love random encounters. They're the perfect delivery mechanism for clues, setting, lore, and NPC's. Sessions can deviate completely into unknown territory as a random encounter snags the group's attention. Also, they keep me on my toes, akin to improv exercises.</p><p></p><p>Design-wise, I don't build dungeons that lend themselves to randomness (they're relatively short and heavily themed). If I was to run a hexcrawl, I'd decide on a theme for each hex and lean on random tables to do some of the work.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 9324031, member: 16212"] I don't like randomness during chargen. It's fun until the exact moment Session 0 finishes. Right now we generate with the standard fixed array and max HP at first level. Subsequently, the players are free to roll or take the average. For enemy HP, I either take the stated average, or pump it up to max, depending on the other encounter elements (for example, I want that creature to stick around as the backdrop to other encounter elements). Personally, I love random encounters. They're the perfect delivery mechanism for clues, setting, lore, and NPC's. Sessions can deviate completely into unknown territory as a random encounter snags the group's attention. Also, they keep me on my toes, akin to improv exercises. Design-wise, I don't build dungeons that lend themselves to randomness (they're relatively short and heavily themed). If I was to run a hexcrawl, I'd decide on a theme for each hex and lean on random tables to do some of the work. [/QUOTE]
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