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General Tabletop Discussion
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How Do You Feel About Randomness?
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<blockquote data-quote="Cadence" data-source="post: 9324208" data-attributes="member: 6701124"><p>For character generation and hitpoints on leveling it feels like it is an issue of balance vs. uniqueness. </p><p>I wonder how many of the people who like the uniqueness of different character stats (the chance to play something they wouldn't have, the old timey thing of the challenge of succeeding with something subpar) keep literally any stats they generate and go with it (are there no hopeless characters?). I also wonder if this varies a lot based on campaign lethality and whether it is an edition that gates lots of powers and advancement behind abilities. </p><p>(I vote no to randomness here).</p><p></p><p>For monster hitpoints it feels like it is an issue of ease of use vs. uniqueness. </p><p>I can quickly write down all of the hit points when they are the same. If it started entering the game that (oh, it's an ogre, three hits should do it) then I might randomize it. </p><p>(I vote usually no to randomness here).</p><p></p><p>For random monsters and other encounters and reaction rolls it feels like it is an issue of ease of use vs. seeming control. </p><p>If I leave it up to chance it gets away from the idea the DM is writing the story. I am a big fan of a "luck roll" on a d12 if the players want to try for something or hope for a coincidence I didn't have written in. I will tell them (that is going to take a high roll, or don't get a low #, or.... as appropriate). I don't usually use random encounters, but I can see them having some appeal for that reason. </p><p>(I vote usually yes to randomness here).</p></blockquote><p></p>
[QUOTE="Cadence, post: 9324208, member: 6701124"] For character generation and hitpoints on leveling it feels like it is an issue of balance vs. uniqueness. I wonder how many of the people who like the uniqueness of different character stats (the chance to play something they wouldn't have, the old timey thing of the challenge of succeeding with something subpar) keep literally any stats they generate and go with it (are there no hopeless characters?). I also wonder if this varies a lot based on campaign lethality and whether it is an edition that gates lots of powers and advancement behind abilities. (I vote no to randomness here). For monster hitpoints it feels like it is an issue of ease of use vs. uniqueness. I can quickly write down all of the hit points when they are the same. If it started entering the game that (oh, it's an ogre, three hits should do it) then I might randomize it. (I vote usually no to randomness here). For random monsters and other encounters and reaction rolls it feels like it is an issue of ease of use vs. seeming control. If I leave it up to chance it gets away from the idea the DM is writing the story. I am a big fan of a "luck roll" on a d12 if the players want to try for something or hope for a coincidence I didn't have written in. I will tell them (that is going to take a high roll, or don't get a low #, or.... as appropriate). I don't usually use random encounters, but I can see them having some appeal for that reason. (I vote usually yes to randomness here). [/QUOTE]
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