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General Tabletop Discussion
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How Do You Feel About Randomness?
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<blockquote data-quote="bloodtide" data-source="post: 9324209" data-attributes="member: 6684958"><p>I love Randomness and use it a lot in my games.</p><p></p><p>For anything, I will roll on a couple hundred tables to see what I get. So the gate guard is a Fire Gnome brute with a big hammer or an insectare fighter with whips or nearly anything else. I like to keep everything mixed up all the time. </p><p></p><p>I don't let the dice go "too crazy", as I will keep everything with the plot and story.....but that still allows for a huge range of things to be encountered. The evil wizard will get most of his spells from the Evil Arcane Spell Tables.</p><p></p><p>Nearly anytime I as a DM need to create something, I will do it randomly. If a PC walks up to the human gate guard...I'll make a dozen or so rolls to get the gate guards personality. Though too, I often do this before the game and write down the result.</p><p></p><p>I very much enjoy having 11 gate guards, each unique, that the characters can encounter. I like the feel of I can have any two of the gate guards at random on duty at any time...and how that random pair will react to the PCs.</p><p></p><p>I roll for random events often, and for Campaigns I will roll for background events.</p><p></p><p>I do also love the Wild Roll. That one roll that is something big, strange, uncanny, or more. I love that crazy element that can pop into a story plot. The player fights a goblin and finds the goblin had an artifact or a million gold diamond. </p><p></p><p>Of course...I also do the other side of the dice too......where by random rolls...the Dragon Sky Lord has NO treasure....or like a collection of odd shaped rocks.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9324209, member: 6684958"] I love Randomness and use it a lot in my games. For anything, I will roll on a couple hundred tables to see what I get. So the gate guard is a Fire Gnome brute with a big hammer or an insectare fighter with whips or nearly anything else. I like to keep everything mixed up all the time. I don't let the dice go "too crazy", as I will keep everything with the plot and story.....but that still allows for a huge range of things to be encountered. The evil wizard will get most of his spells from the Evil Arcane Spell Tables. Nearly anytime I as a DM need to create something, I will do it randomly. If a PC walks up to the human gate guard...I'll make a dozen or so rolls to get the gate guards personality. Though too, I often do this before the game and write down the result. I very much enjoy having 11 gate guards, each unique, that the characters can encounter. I like the feel of I can have any two of the gate guards at random on duty at any time...and how that random pair will react to the PCs. I roll for random events often, and for Campaigns I will roll for background events. I do also love the Wild Roll. That one roll that is something big, strange, uncanny, or more. I love that crazy element that can pop into a story plot. The player fights a goblin and finds the goblin had an artifact or a million gold diamond. Of course...I also do the other side of the dice too......where by random rolls...the Dragon Sky Lord has NO treasure....or like a collection of odd shaped rocks. [/QUOTE]
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