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How Do You Feel About Randomness?
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<blockquote data-quote="overgeeked" data-source="post: 9324695" data-attributes="member: 86653"><p>On the topic of treasure and gold, I'd rather use the old sword & sorcery trick of having the PCs carouse their earnings away between adventures or levels and have the impetus for them journeying out again is that they're poor and need money. Something like XP for gold spent carousing or similar while in town for extended downtime, or something like that, would be ideal. It would solve several problems in one go. Make a nice carousing chart, or borrow one, and away you go.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9324695, member: 86653"] On the topic of treasure and gold, I'd rather use the old sword & sorcery trick of having the PCs carouse their earnings away between adventures or levels and have the impetus for them journeying out again is that they're poor and need money. Something like XP for gold spent carousing or similar while in town for extended downtime, or something like that, would be ideal. It would solve several problems in one go. Make a nice carousing chart, or borrow one, and away you go. [/QUOTE]
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How Do You Feel About Randomness?
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