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How Do You Feel About Randomness?
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<blockquote data-quote="Charlaquin" data-source="post: 9325360" data-attributes="member: 6779196"><p>“The dice said X” isn’t really what’s happening. Valuables have specific value ranges depending on their type and rarity, so a Jasper <em>is</em> worth 50gp on average, in a very real sense. That’s something a very analytical player who played with me for long enough might even be able to deduce. But, for most players, when their character attempts to appraise it, they might determine some value range between 20 and 80, which is ultimately an approximation of its actual value. Then, when the PCs decide to sell or trade it, an NPC might offer anywhere within the 20 to 80 range, and the PCs might be able to argue higher. Dice are <em>involved</em> in making these determinations, but so is my judgment as the architect of the subsystem, the rules for gems in the DMG as they determined the true average values of these items, and so are the players’ build choices, as their ability modifiers and proficiencies affect their odds of success when trying to haggle.</p><p></p><p>I mean, the players don’t <em>see</em> the dice I’m rolling when they appraise and trade valuables. They might notice that I am rolling <em>something</em> behind the screen, and a superstitious player might make the assumption that a price they think is low was the result of a low roll. If such a player feels cheated in that instance, I expect that player probably feels cheated a lot when playing D&D. They might enjoy a diceless RPG more.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9325360, member: 6779196"] “The dice said X” isn’t really what’s happening. Valuables have specific value ranges depending on their type and rarity, so a Jasper [I]is[/I] worth 50gp on average, in a very real sense. That’s something a very analytical player who played with me for long enough might even be able to deduce. But, for most players, when their character attempts to appraise it, they might determine some value range between 20 and 80, which is ultimately an approximation of its actual value. Then, when the PCs decide to sell or trade it, an NPC might offer anywhere within the 20 to 80 range, and the PCs might be able to argue higher. Dice are [I]involved[/I] in making these determinations, but so is my judgment as the architect of the subsystem, the rules for gems in the DMG as they determined the true average values of these items, and so are the players’ build choices, as their ability modifiers and proficiencies affect their odds of success when trying to haggle. I mean, the players don’t [I]see[/I] the dice I’m rolling when they appraise and trade valuables. They might notice that I am rolling [I]something[/I] behind the screen, and a superstitious player might make the assumption that a price they think is low was the result of a low roll. If such a player feels cheated in that instance, I expect that player probably feels cheated a lot when playing D&D. They might enjoy a diceless RPG more. [/QUOTE]
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