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How Do You Feel About Randomness?
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<blockquote data-quote="ezo" data-source="post: 9325407" data-attributes="member: 7037866"><p>I disagree with this for most of 5E anyway. Since typically success is about 65%, and often higher due to advantage or additional bonuses, success is fairly foregone IME.</p><p></p><p>But, I know what you mean. (Not arguing that, just my experiences.)</p><p></p><p></p><p>All in all, I am for randomness in pretty much every aspect of the game as both DM and player. Unfortunately, most players don't feel the same and few DMs allow randomness to go as far as I do.</p><p></p><p><strong>If I had my way:</strong></p><p>Roll for race</p><p>Roll for sex (whatever), height, weight, age, birth order and siblings if desired</p><p>Roll for ability scores, in ORDER</p><p>- If your scores average less than 12, you can roll again</p><p>Roll for background</p><p>Choose class</p><p>Roll for hit points</p><p>Roll for starting gold</p><p>Roll for spells known / in spellbook</p><p></p><p>Roll for random encounters</p><p>Roll for encounter reactions (including planned encounters)</p><p>Roll for morale during combat</p><p>Roll for treasure generation (anything goes!)</p><p>Roll for random dungeon/terrain if map unavailable</p><p></p><p>Any edition, I run it the same. But, as I said, when it comes to PC generation, players aren't as much fun as I wish they were.</p></blockquote><p></p>
[QUOTE="ezo, post: 9325407, member: 7037866"] I disagree with this for most of 5E anyway. Since typically success is about 65%, and often higher due to advantage or additional bonuses, success is fairly foregone IME. But, I know what you mean. (Not arguing that, just my experiences.) All in all, I am for randomness in pretty much every aspect of the game as both DM and player. Unfortunately, most players don't feel the same and few DMs allow randomness to go as far as I do. [B]If I had my way:[/B] Roll for race Roll for sex (whatever), height, weight, age, birth order and siblings if desired Roll for ability scores, in ORDER - If your scores average less than 12, you can roll again Roll for background Choose class Roll for hit points Roll for starting gold Roll for spells known / in spellbook Roll for random encounters Roll for encounter reactions (including planned encounters) Roll for morale during combat Roll for treasure generation (anything goes!) Roll for random dungeon/terrain if map unavailable Any edition, I run it the same. But, as I said, when it comes to PC generation, players aren't as much fun as I wish they were. [/QUOTE]
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