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<blockquote data-quote="Rhianni32" data-source="post: 7858150" data-attributes="member: 68272"><p>If its a functional save or die because of massive damage I am ok with it. If you are going up against Tiamat then you can get some elemental resistance effects to help counterattack when she unleashes 5 breath attacks. If its by surprise then there are usually some mitigating factors that you can do.</p><p></p><p>If its literal save or die then not only do I not put it in my game, I think its lazy writing/planning. There is nothing tense or story compelling about a floating skull with gems sitting there then oh dave failed his save his soul is devoured. or a wizard fight and oomph you got a power word kill coming your way vs the other couple dozen choices they could have made.</p><p></p><p>Course the demi lich was created for the sole purpose of being a 4 hour tournament meat grinder so who cares! Those can be fun but are different then a regular campaign.</p></blockquote><p></p>
[QUOTE="Rhianni32, post: 7858150, member: 68272"] If its a functional save or die because of massive damage I am ok with it. If you are going up against Tiamat then you can get some elemental resistance effects to help counterattack when she unleashes 5 breath attacks. If its by surprise then there are usually some mitigating factors that you can do. If its literal save or die then not only do I not put it in my game, I think its lazy writing/planning. There is nothing tense or story compelling about a floating skull with gems sitting there then oh dave failed his save his soul is devoured. or a wizard fight and oomph you got a power word kill coming your way vs the other couple dozen choices they could have made. Course the demi lich was created for the sole purpose of being a 4 hour tournament meat grinder so who cares! Those can be fun but are different then a regular campaign. [/QUOTE]
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