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<blockquote data-quote="CleverNickName" data-source="post: 7858890" data-attributes="member: 50987"><p>Yep, once. But of course that just incensed everyone even more. "We <em>totally</em> could have taken him out if <em>you</em> hadn't abandoned us to die!" and et cetera. That was a bad night.</p><p></p><p>The ring is just one of a myriad of magic items we have been given by our ever-patient DM. But if it doesn't boost DPR or AC, chances are it will be sold as "junk" at the first opportunity. <em>grumble grumble</em></p><p></p><p>Each scenario and situation is different, which is why it's important to plan these things. Or at least, it should be. There are character builds, spells and magic items that boost movement rate and increase carrying capacity. There are items that can be used to slow or confuse pursuers. There are tactical options, skill challenges, etc. that can be used to distract, delay, or de-escalate. The options are there, and they are largely ignored by the players (and the DM). I don't think the game is the problem.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 7858890, member: 50987"] Yep, once. But of course that just incensed everyone even more. "We [I]totally[/I] could have taken him out if [I]you[/I] hadn't abandoned us to die!" and et cetera. That was a bad night. The ring is just one of a myriad of magic items we have been given by our ever-patient DM. But if it doesn't boost DPR or AC, chances are it will be sold as "junk" at the first opportunity. [I]grumble grumble[/I] Each scenario and situation is different, which is why it's important to plan these things. Or at least, it should be. There are character builds, spells and magic items that boost movement rate and increase carrying capacity. There are items that can be used to slow or confuse pursuers. There are tactical options, skill challenges, etc. that can be used to distract, delay, or de-escalate. The options are there, and they are largely ignored by the players (and the DM). I don't think the game is the problem. [/QUOTE]
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