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How Do You Feel About Sigil?
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<blockquote data-quote="Ovinomancer" data-source="post: 8370621" data-attributes="member: 16814"><p>That's definitely a way to approach it. On the other hand, my recent Sigil game occurred AFTER I made my more to not wanting to bother with that stuff at all. I boiled the setting down to a few very easy to grab handles -- the weirdness of the city architecture, the diversity of the inhabitants and visitors, that you can get anything you want in Sigil if you can pay for it (and gold is not the only currency), gates require keys and keys are owned by people that like control, and a quick, high level blurb for each faction and some traits to remind me how to drive home their philosophy. Other than that? Make it up as you go. The setting police will not come to your door. I tied strings, as even dealing with friends usually meant trading favors for access. I made access to markets dependent on who you knew, so even if you had a million gp, you couldn't buy more than the normal stuff unless you knew someone to vouch for you to merchant or you dealt with the criminal sort (as far as "criminal" goes in Sigil). This way the players told me what was important to them, and that's we we worked out.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8370621, member: 16814"] That's definitely a way to approach it. On the other hand, my recent Sigil game occurred AFTER I made my more to not wanting to bother with that stuff at all. I boiled the setting down to a few very easy to grab handles -- the weirdness of the city architecture, the diversity of the inhabitants and visitors, that you can get anything you want in Sigil if you can pay for it (and gold is not the only currency), gates require keys and keys are owned by people that like control, and a quick, high level blurb for each faction and some traits to remind me how to drive home their philosophy. Other than that? Make it up as you go. The setting police will not come to your door. I tied strings, as even dealing with friends usually meant trading favors for access. I made access to markets dependent on who you knew, so even if you had a million gp, you couldn't buy more than the normal stuff unless you knew someone to vouch for you to merchant or you dealt with the criminal sort (as far as "criminal" goes in Sigil). This way the players told me what was important to them, and that's we we worked out. [/QUOTE]
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