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General Tabletop Discussion
*TTRPGs General
How do you feel about Skill Challenges?
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<blockquote data-quote="Stoat" data-source="post: 4753232" data-attributes="member: 16786"><p>Stalker0's Obsidian system, IMO, is superior to the WotC/DMG system, certainly for social/investigative style skill challenges.</p><p></p><p>So far, I think the WotC system is a good idea poorly explained. Mearls' articles have mostly focused on the mechanics of creating a skill challenge, and have not devoted enough space to the presentation of skill challenges in game. His article last month focused more on presentation, which I see as a positive sign.</p><p></p><p>Questions that I have about presenting a WotC/DMG skill challenge:</p><p></p><p>1) Tell the players that this is a skill challenge or no? Last month, IIRC, Mearls suggested no.</p><p></p><p>2) Tell the players what skills are available or no? </p><p></p><p>3) If some skills have a lower DC than others, communicate that to the PC's or no?</p><p></p><p>4) If a successful use of one skill "opens up" another skill, when and how to communicate that to the PCs?</p><p></p><p>5) If successful use of a skill has a result other than a success for purposes of the challenge (ex. removes a failure, gives a bonus on another roll) when and how to communicate that?</p><p></p><p>I doubt that hard and fast rules could exist, but I'd like to see more guidance about how Mearls et al. are doing it.</p><p></p><p>In particular, I think a podcast or transcript of a more complex skill challenge in actual play would be a good idea.</p></blockquote><p></p>
[QUOTE="Stoat, post: 4753232, member: 16786"] Stalker0's Obsidian system, IMO, is superior to the WotC/DMG system, certainly for social/investigative style skill challenges. So far, I think the WotC system is a good idea poorly explained. Mearls' articles have mostly focused on the mechanics of creating a skill challenge, and have not devoted enough space to the presentation of skill challenges in game. His article last month focused more on presentation, which I see as a positive sign. Questions that I have about presenting a WotC/DMG skill challenge: 1) Tell the players that this is a skill challenge or no? Last month, IIRC, Mearls suggested no. 2) Tell the players what skills are available or no? 3) If some skills have a lower DC than others, communicate that to the PC's or no? 4) If a successful use of one skill "opens up" another skill, when and how to communicate that to the PCs? 5) If successful use of a skill has a result other than a success for purposes of the challenge (ex. removes a failure, gives a bonus on another roll) when and how to communicate that? I doubt that hard and fast rules could exist, but I'd like to see more guidance about how Mearls et al. are doing it. In particular, I think a podcast or transcript of a more complex skill challenge in actual play would be a good idea. [/QUOTE]
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