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How do you feel about Skill Challenges?
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<blockquote data-quote="LostSoul" data-source="post: 4758565" data-attributes="member: 386"><p>Okay.</p><p></p><p>Most players probably don't know how to make a rope of climbing.  (Yes, I mean <em>players</em>.)</p><p></p><p>Some steps are optional (infuse the rope with an animal spirit?) and some can be done in a different order (place the rope in a magic circle before binding it to its animating spirit).</p><p></p><p>One can recognize that some techniques might be more or less efficient (speaking baby-talk to the rope probably isn't going to do any good).</p><p></p><p>How difficult is the task?  Well, a rope of climbing is a level 10 item; the skill challenge to make it is probably around the same level.</p><p></p><p></p><p></p><p>For my take on skill challenges - and this may or may not be WotC approved, but it fits with how they work - you need a conflict.  That means two characters opposed to each other.  (Yes, the rope was a character.)</p><p></p><p>The "x" successes before "y" failures mechanic determines the resilience of the opposing force.</p><p></p><p></p><p></p><p>Now that the <em>players</em> have attempted such a task, they know it's possible in the future.  The can weigh that option - including using Infernal powers to control it or sacrifices to awaken it - to undertake similar tasks in the future.</p><p></p><p>If that isn't players learning about the game world through experience, gaining knowledge to overcome challenges, I don't know what is.</p><p></p><p></p><p></p><p></p><p>I agree with you there.  That's why I use the NPC's defenses as the target DC.</p><p></p><p></p><p></p><p>And, of course, <em>what actually happens in the game.</em></p><p></p><p>I don't have a problem with different tasks being assigned different difficulty levels, ie. different Levels.</p><p></p><p></p><p></p><p>Situation: A blizzard has struck while you are trying to pass through a mountain range.</p><p></p><p>Do you think Diplomacy is going to work in this situation?  If not, how is that not a rational assessment of the situation at hand?</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4758565, member: 386"] Okay. Most players probably don't know how to make a rope of climbing. (Yes, I mean [i]players[/i].) Some steps are optional (infuse the rope with an animal spirit?) and some can be done in a different order (place the rope in a magic circle before binding it to its animating spirit). One can recognize that some techniques might be more or less efficient (speaking baby-talk to the rope probably isn't going to do any good). How difficult is the task? Well, a rope of climbing is a level 10 item; the skill challenge to make it is probably around the same level. For my take on skill challenges - and this may or may not be WotC approved, but it fits with how they work - you need a conflict. That means two characters opposed to each other. (Yes, the rope was a character.) The "x" successes before "y" failures mechanic determines the resilience of the opposing force. Now that the [i]players[/i] have attempted such a task, they know it's possible in the future. The can weigh that option - including using Infernal powers to control it or sacrifices to awaken it - to undertake similar tasks in the future. If that isn't players learning about the game world through experience, gaining knowledge to overcome challenges, I don't know what is. I agree with you there. That's why I use the NPC's defenses as the target DC. And, of course, [i]what actually happens in the game.[/i] I don't have a problem with different tasks being assigned different difficulty levels, ie. different Levels. Situation: A blizzard has struck while you are trying to pass through a mountain range. Do you think Diplomacy is going to work in this situation? If not, how is that not a rational assessment of the situation at hand? [/QUOTE]
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