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How do You feel about Sorcerers and Metamagic Feats?
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<blockquote data-quote="paulewaug" data-source="post: 1008929" data-attributes="member: 5899"><p>hey RingXero, have you checked out the preview of <a href="http://www.montecook.com/diary19.html" target="_blank">Arcana Unearthed's Spell Templates</a> ?</p><p>It may not be any better, but then again, it just might.</p><p>I am looking forward to this product so far.</p><p></p><p>With regards to Energy Substitution, I allow it. </p><p>I think for the sorcere it is a nice option since there spell's known are limited and this does a lot to give them options.</p><p>I also have no problem with a wizard (or whatever) researching and learning an energy substituted spell. </p><p>It's kind of funny that T&B the book that has the EnergySub feat has the "orb" spells and lists each one seperately.</p><p>So IMC you can feat it or learn it,</p><p>Although as a nod to the Sonic energy substitution..I May require that the feat be taken as a "tree" to learn the sonic substitution.</p><p>SO they would have to learn Cold, Fire, Electricity, and Acid (at this point in any order) and Then have access to learning Sonic.</p><p>This would require a total of 5 feats to get "Energy Sub. Sonic"</p><p>Also I have no problem with the "side effects" as they I have not yet had much experience with them and use plenty of creativity </p><p>in the workings of Magic IMC. Obviously magic in a game has to follow certain rules, but since it Is Magic it doesn't Have to Make Sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Although I treat "Cold" as being a draining of heat rather than an emitting of coldness. And IMO this Could cause a side affect of things "catching fire" due to interaction of the energy exchange.</p><p>Or just make it "Cold Fire" if you want to keep it less scientific and more magical. (granted I don't know if there is any physics rational to back this up, but I am not concerned with it. This for me is a very small step of Suspencion of Disbeleif.)</p></blockquote><p></p>
[QUOTE="paulewaug, post: 1008929, member: 5899"] hey RingXero, have you checked out the preview of [URL=http://www.montecook.com/diary19.html]Arcana Unearthed's Spell Templates[/URL] ? It may not be any better, but then again, it just might. I am looking forward to this product so far. With regards to Energy Substitution, I allow it. I think for the sorcere it is a nice option since there spell's known are limited and this does a lot to give them options. I also have no problem with a wizard (or whatever) researching and learning an energy substituted spell. It's kind of funny that T&B the book that has the EnergySub feat has the "orb" spells and lists each one seperately. So IMC you can feat it or learn it, Although as a nod to the Sonic energy substitution..I May require that the feat be taken as a "tree" to learn the sonic substitution. SO they would have to learn Cold, Fire, Electricity, and Acid (at this point in any order) and Then have access to learning Sonic. This would require a total of 5 feats to get "Energy Sub. Sonic" Also I have no problem with the "side effects" as they I have not yet had much experience with them and use plenty of creativity in the workings of Magic IMC. Obviously magic in a game has to follow certain rules, but since it Is Magic it doesn't Have to Make Sense. ;) Although I treat "Cold" as being a draining of heat rather than an emitting of coldness. And IMO this Could cause a side affect of things "catching fire" due to interaction of the energy exchange. Or just make it "Cold Fire" if you want to keep it less scientific and more magical. (granted I don't know if there is any physics rational to back this up, but I am not concerned with it. This for me is a very small step of Suspencion of Disbeleif.) [/QUOTE]
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How do You feel about Sorcerers and Metamagic Feats?
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