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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do You feel about Sorcerers and Metamagic Feats?
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<blockquote data-quote="Plane Sailing" data-source="post: 1009068" data-attributes="member: 114"><p>I wouldn't expect energy substitution to appear in 3.5e supplements from WotC because they've given that power specifically to Archmages (prestige class), and nullifying that high level power with a feat seems pointless.</p><p></p><p>The problem is simple. In 3e energy types were considered only in so far as means of avoiding energy damage resistance. That is pretty much the only significant difference between them (that and the shape of spell).</p><p></p><p>What they *should* have done: given each of the element types a special effect, which was consistent amongst all spells of that type.</p><p></p><p>e.g. (off the top of my head)</p><p>all Fire spells ignite you if you fail your ST.</p><p>all Electrical spells stun you for 1r if you fail your ST</p><p>all Sonic spells deafen you if you fail your ST</p><p>all Cold spells slow you for 1r if you fail your ST</p><p>all Acid spells... dunno, make you shaken for 1r if you fail your ST? </p><p></p><p>It looks like Monte might be doing something similar to this with his spell templates.</p><p></p><p>Anyway, with this kind of consistency you could *either* rule out energy substitution entirely, *or* change the energy type and its special effect (so a cold-substituted fireball won't ignite things, but it might slow someone for 1r). A sonic-substituted fireball might deafen someone rather than ignite them.</p><p></p><p>Tell you what - I'll introduce this in my game starting at my next session and tell you how it goes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1009068, member: 114"] I wouldn't expect energy substitution to appear in 3.5e supplements from WotC because they've given that power specifically to Archmages (prestige class), and nullifying that high level power with a feat seems pointless. The problem is simple. In 3e energy types were considered only in so far as means of avoiding energy damage resistance. That is pretty much the only significant difference between them (that and the shape of spell). What they *should* have done: given each of the element types a special effect, which was consistent amongst all spells of that type. e.g. (off the top of my head) all Fire spells ignite you if you fail your ST. all Electrical spells stun you for 1r if you fail your ST all Sonic spells deafen you if you fail your ST all Cold spells slow you for 1r if you fail your ST all Acid spells... dunno, make you shaken for 1r if you fail your ST? It looks like Monte might be doing something similar to this with his spell templates. Anyway, with this kind of consistency you could *either* rule out energy substitution entirely, *or* change the energy type and its special effect (so a cold-substituted fireball won't ignite things, but it might slow someone for 1r). A sonic-substituted fireball might deafen someone rather than ignite them. Tell you what - I'll introduce this in my game starting at my next session and tell you how it goes :) [/QUOTE]
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How do You feel about Sorcerers and Metamagic Feats?
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