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*TTRPGs General
How do you feel about stretch goals?
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<blockquote data-quote="Sacrosanct" data-source="post: 8605053" data-attributes="member: 15700"><p>It's no secret that some of the bigger 3PP publishers just released kickstarters that both have taken off like gangbusters. Now probably isn't the best time for smaller publishers to launch a kickstarter, but now is a great time to keep planning for the next one.</p><p></p><p>I'd like to talk about stretch goals, and how do you feel about them. Are you more likely to back if some of the stretch goals are really neat? What kind of stretch goals do you like more than others?</p><p></p><p>Personally, I don't care that much about swag--t shirts, buttons, etc. I do like things like extra books, minis, and things I can use.</p><p></p><p><strong>NOTE</strong>: For those that don't run kickstarters or do publishing, the type of stretch goal matters <em>a lot.</em> Adding things that are digital (pdfs, stl files) are super easy to add. But when you add swag or minis, that makes you completely re-evaluate your distribution and fulfillment. I am no expert, so I fully expect someone to correct me, but if all you have are books, it's easy for you to use a company like DTRPG to handle printing and shipping on your behalf. You yourself don't need to package anything. But if you add other items, then you're looking at having a 3rd part fulfillment company, which of course eats into profits. You ship them the books, then also ship them the additional materials, and have them consolidate and package to customers. You can do it all yourself, naturally, but once you get over 100 backers or so, that gets really time-consuming and isn't very efficient. </p><p></p><p>Here is what I have as a baseline--the core options. As stretch goals, I'm thinking of having STL files. They are digital and easy to fulfill. I'm also toying with physical metal minis as well, depending on how successful the project would be. STL are niche because it relies on the backer having access to a 3d printer themself, so physical minis have a greater demographic. But that means running into the packaging issue I mentioned above.</p><p></p><p>Thus I'm asking the hivemind. What sorts of stretch goals, if any, would you find appealing?</p><p></p><p>[ATTACH=full]155338[/ATTACH]</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8605053, member: 15700"] It's no secret that some of the bigger 3PP publishers just released kickstarters that both have taken off like gangbusters. Now probably isn't the best time for smaller publishers to launch a kickstarter, but now is a great time to keep planning for the next one. I'd like to talk about stretch goals, and how do you feel about them. Are you more likely to back if some of the stretch goals are really neat? What kind of stretch goals do you like more than others? Personally, I don't care that much about swag--t shirts, buttons, etc. I do like things like extra books, minis, and things I can use. [B]NOTE[/B]: For those that don't run kickstarters or do publishing, the type of stretch goal matters [I]a lot.[/I] Adding things that are digital (pdfs, stl files) are super easy to add. But when you add swag or minis, that makes you completely re-evaluate your distribution and fulfillment. I am no expert, so I fully expect someone to correct me, but if all you have are books, it's easy for you to use a company like DTRPG to handle printing and shipping on your behalf. You yourself don't need to package anything. But if you add other items, then you're looking at having a 3rd part fulfillment company, which of course eats into profits. You ship them the books, then also ship them the additional materials, and have them consolidate and package to customers. You can do it all yourself, naturally, but once you get over 100 backers or so, that gets really time-consuming and isn't very efficient. Here is what I have as a baseline--the core options. As stretch goals, I'm thinking of having STL files. They are digital and easy to fulfill. I'm also toying with physical metal minis as well, depending on how successful the project would be. STL are niche because it relies on the backer having access to a 3d printer themself, so physical minis have a greater demographic. But that means running into the packaging issue I mentioned above. Thus I'm asking the hivemind. What sorts of stretch goals, if any, would you find appealing? [ATTACH type="full"]155338[/ATTACH] [/QUOTE]
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