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How do you feel about stretch goals?
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<blockquote data-quote="aia_2" data-source="post: 8679381" data-attributes="member: 6800399"><p>I do not back anymore KS or Indiegogo... But when i used to do that i had the impression that:</p><p>1. Stretch bonus items can be of 2 types mainly: add-ons to the object of the fund-raising (namely: color print rather than b/w, additional pages, HB rather than softback...) or "useless" stuff (a die, a sticker, a card...)</p><p>2. I will not comment the first type of rewards as they should ideally increase the quality of the final product, for the second group of rewards (btw apologies if i used "useless", no offense intended: this is namely the true meaning, i could enjoy the final product even without them) there are 2 endings: if they fall in the hands of a collector, they are kept with religious care as they are "exclusive", otherwise they likely get lost, used, consumed</p><p>3. I have always missed the rationale of a stretch goal from the economic perspective of the publisher: if you earn "x" for a single sale, you are likely giving up to a part of the profit in case of success... And the part of profit you "use" is getting as large as it is the number of sales. And, what is worse, this is proportional with the number of sales! I have always wondered whether or not a publisher instead of sending freebies or givaways, has decided to lower the price of the item... This would economically lead to the same effect but it could be perceived in a different way by the pledgers.</p><p></p><p>...ok i stop here because these are my main questions on the crowfunding mechanics... After that i have only personal doubts: for the time being i am not convinced to run a KS to launch the RPG i have written, it doesnt make sense to me... if someone has good reasons, pls let me have them!</p></blockquote><p></p>
[QUOTE="aia_2, post: 8679381, member: 6800399"] I do not back anymore KS or Indiegogo... But when i used to do that i had the impression that: 1. Stretch bonus items can be of 2 types mainly: add-ons to the object of the fund-raising (namely: color print rather than b/w, additional pages, HB rather than softback...) or "useless" stuff (a die, a sticker, a card...) 2. I will not comment the first type of rewards as they should ideally increase the quality of the final product, for the second group of rewards (btw apologies if i used "useless", no offense intended: this is namely the true meaning, i could enjoy the final product even without them) there are 2 endings: if they fall in the hands of a collector, they are kept with religious care as they are "exclusive", otherwise they likely get lost, used, consumed 3. I have always missed the rationale of a stretch goal from the economic perspective of the publisher: if you earn "x" for a single sale, you are likely giving up to a part of the profit in case of success... And the part of profit you "use" is getting as large as it is the number of sales. And, what is worse, this is proportional with the number of sales! I have always wondered whether or not a publisher instead of sending freebies or givaways, has decided to lower the price of the item... This would economically lead to the same effect but it could be perceived in a different way by the pledgers. ...ok i stop here because these are my main questions on the crowfunding mechanics... After that i have only personal doubts: for the time being i am not convinced to run a KS to launch the RPG i have written, it doesnt make sense to me... if someone has good reasons, pls let me have them! [/QUOTE]
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