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General Tabletop Discussion
*Pathfinder & Starfinder
How do you feel about the only-general-feats direction of D&D?
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<blockquote data-quote="andy3k" data-source="post: 5567543" data-attributes="member: 6674918"><p>If a feat is required to fix a class/race weakness then one of two things are true: 1. the class/race is broken and needs to be fixed at the class/race level, not with a feat, or 2. the weakness is there for game balance, flavor, or both and you are a power gamer who wants all the good aspects of a race/class without taking the bad.</p><p></p><p>General feats might be generic on paper but it is how you justify them and roleplay them for your character that can make all the difference in your imagination. Weapon Focus for a barb means hitting harder out of pure savagery while a vamp might do it by striking the softer, tastier flesh. If you depend on your imagination to add character to your character then mechanics can be simplified.</p><p></p><p>The other suggestion I have seen is creating a single feat that addresses multiple targets. Instead of having one feat that adds +2 to cold damage and another that adds +2 to fire damage, have one feat that adds +2 to your choice of any damage type other than untyped damage.</p><p></p><p>By extension, you could have a single feat that has a different (yet related) effect based on your class (not sub-class), race, or gender, or whatever.</p><p></p><p>All that being said, I am 100% for a <strong>limited </strong>set of feats that expand on a class or race ability or power to expand on the uniqueness of that class or race. But this should not be done unless it adds something that a general feat or variable feat cannot.</p></blockquote><p></p>
[QUOTE="andy3k, post: 5567543, member: 6674918"] If a feat is required to fix a class/race weakness then one of two things are true: 1. the class/race is broken and needs to be fixed at the class/race level, not with a feat, or 2. the weakness is there for game balance, flavor, or both and you are a power gamer who wants all the good aspects of a race/class without taking the bad. General feats might be generic on paper but it is how you justify them and roleplay them for your character that can make all the difference in your imagination. Weapon Focus for a barb means hitting harder out of pure savagery while a vamp might do it by striking the softer, tastier flesh. If you depend on your imagination to add character to your character then mechanics can be simplified. The other suggestion I have seen is creating a single feat that addresses multiple targets. Instead of having one feat that adds +2 to cold damage and another that adds +2 to fire damage, have one feat that adds +2 to your choice of any damage type other than untyped damage. By extension, you could have a single feat that has a different (yet related) effect based on your class (not sub-class), race, or gender, or whatever. All that being said, I am 100% for a [B]limited [/B]set of feats that expand on a class or race ability or power to expand on the uniqueness of that class or race. But this should not be done unless it adds something that a general feat or variable feat cannot. [/QUOTE]
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Community
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*Pathfinder & Starfinder
How do you feel about the only-general-feats direction of D&D?
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