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General Tabletop Discussion
*Pathfinder & Starfinder
How do you feel about the only-general-feats direction of D&D?
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<blockquote data-quote="ourchair" data-source="post: 5568115" data-attributes="member: 85362"><p>Same here. </p><p></p><p>I liked the original vision, which was that races that could have been scary, esp. if they were designed according to 2e/3e lines (Thri-Kreen, Dragonborn) instead got nerfed, so that if you wanted to expand a defining aspect of that race (multiple limbs, breath weapons) you used feats.</p><p></p><p>But at the same time, I didn't like the fact that I'd end up compromising my ability to make my build power-functionally competitive with other characters of my own class because I didn't take certain class feats.</p><p></p><p>I mean it feels like a waste of a feat to put 'riders' onto a racial power when you can add more functionality to your base class.</p><p></p><p>Currently, I'm playing a Tiefling Psion and I've deliberately avoided getting Clever Tail and Bloodhunter stuff. Why? They just make my character do cute and useful things that are fundamentally situational. </p><p></p><p>I feel like I get more from MCing into Wizard, which allowed me to save a class skill slot for another skill and get the Arcana Training for free, making me more skillful, and allowing me to develop a robust 'scholar' fluff/flavor for my character. </p><p></p><p>Also, feats like Imperious Majesty allow me to substitute a weak stat with a strong one in determining my Initiative and let me slap atk roll penalties in addition to my debuffs as a controller.</p><p></p><p>In other words, I think feats should target race or class, provide benefits that have useful intersections between two, but as captainspud noted, should never have a requirement of both. </p><p></p><p>What makes me choose a feat is one which allows me to apply one of my race-class strengths to a NEW situation, rather than add bonuses to SPECIFIC situation.</p></blockquote><p></p>
[QUOTE="ourchair, post: 5568115, member: 85362"] Same here. I liked the original vision, which was that races that could have been scary, esp. if they were designed according to 2e/3e lines (Thri-Kreen, Dragonborn) instead got nerfed, so that if you wanted to expand a defining aspect of that race (multiple limbs, breath weapons) you used feats. But at the same time, I didn't like the fact that I'd end up compromising my ability to make my build power-functionally competitive with other characters of my own class because I didn't take certain class feats. I mean it feels like a waste of a feat to put 'riders' onto a racial power when you can add more functionality to your base class. Currently, I'm playing a Tiefling Psion and I've deliberately avoided getting Clever Tail and Bloodhunter stuff. Why? They just make my character do cute and useful things that are fundamentally situational. I feel like I get more from MCing into Wizard, which allowed me to save a class skill slot for another skill and get the Arcana Training for free, making me more skillful, and allowing me to develop a robust 'scholar' fluff/flavor for my character. Also, feats like Imperious Majesty allow me to substitute a weak stat with a strong one in determining my Initiative and let me slap atk roll penalties in addition to my debuffs as a controller. In other words, I think feats should target race or class, provide benefits that have useful intersections between two, but as captainspud noted, should never have a requirement of both. What makes me choose a feat is one which allows me to apply one of my race-class strengths to a NEW situation, rather than add bonuses to SPECIFIC situation. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you feel about the only-general-feats direction of D&D?
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