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General Tabletop Discussion
*Pathfinder & Starfinder
How do you feel about the only-general-feats direction of D&D?
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<blockquote data-quote="mkill" data-source="post: 5568426" data-attributes="member: 55985"><p>I used to be a big fan of feats but lately I've grown weary of them. </p><p></p><p>I got badly burned with feat prerequisites when I tried to level my Dragonborn 2WF ranger with a flail as main weapon. For some reason, all those specialized feats never applied: the Dragonborn ranger feats were useless, flails already have the worst feat support of all weapons but then the only weapon style for flails only supported marauders, not 2WF rangers, and so on...</p><p></p><p>I'm in the camp that feats (and rules bits in general) should be as generic as possible. This allows the most flexibility in character creation, and a slim, easy to use ruleset. The flavor should come from description text and the background and in-game play of the character.</p><p></p><p>Lately, I've been toying with the same idea as TwoSix, that 5e could be entirely featless. The little bonuses that you are expected to gain from feats can just be baked into the general progression. However, there still needs to be room for customizations, like multiclassing, weapon and armor proficiencies, extra skills, new languages and so on.</p><p></p><p>The racial customization issue is easy to solve: choose an improved racial power at a higher level, say 11th and 21st. For example, instead of standard fey step, you can choose between one that has an attack tied to it, one that heals you, and one that allows you to take an ally with you. In other words, rather than spending a feat to upgrade your racial power, you gain an improved version at a fixed point.</p></blockquote><p></p>
[QUOTE="mkill, post: 5568426, member: 55985"] I used to be a big fan of feats but lately I've grown weary of them. I got badly burned with feat prerequisites when I tried to level my Dragonborn 2WF ranger with a flail as main weapon. For some reason, all those specialized feats never applied: the Dragonborn ranger feats were useless, flails already have the worst feat support of all weapons but then the only weapon style for flails only supported marauders, not 2WF rangers, and so on... I'm in the camp that feats (and rules bits in general) should be as generic as possible. This allows the most flexibility in character creation, and a slim, easy to use ruleset. The flavor should come from description text and the background and in-game play of the character. Lately, I've been toying with the same idea as TwoSix, that 5e could be entirely featless. The little bonuses that you are expected to gain from feats can just be baked into the general progression. However, there still needs to be room for customizations, like multiclassing, weapon and armor proficiencies, extra skills, new languages and so on. The racial customization issue is easy to solve: choose an improved racial power at a higher level, say 11th and 21st. For example, instead of standard fey step, you can choose between one that has an attack tied to it, one that heals you, and one that allows you to take an ally with you. In other words, rather than spending a feat to upgrade your racial power, you gain an improved version at a fixed point. [/QUOTE]
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How do you feel about the only-general-feats direction of D&D?
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