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General Tabletop Discussion
*Pathfinder & Starfinder
How do you feel about the only-general-feats direction of D&D?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5568578" data-attributes="member: 82106"><p>Yeah, I'm entirely sick of the ridiculous number of feats, most of which are pretty much useless. There were a bunch of rather poorly considered experiments with feats, like the 'Tribal' feats and most of the super specialized fighting style stuff in MP2. </p><p></p><p>Feats should simply do what they do, pretty much lack prereqs, and be broad enough to cover a variety of similar situations. Most of them should be simple static add ons. Actually the new Weapon Expertise feats are a good example. Instead of having a bunch of feats that support Eladrin spear use, just make a couple generic feats that make spear use better, then make spear use something that benefits from a good DEX and voila, eladrin will take it, and so might some others that want to excel in that weapon.</p><p></p><p>There can be a few cases where a race-specific feat does make sense, but I don't think most races need more than 3-4 of them at most. </p><p></p><p>I'd be OK with racial power swaps, but they need to be very carefully considered so that they don't pigeonhole a race too much. I really have no interest in a whole extra slew of power choices, that's just a different bloat, not an improvement. Characters have enough power slots already, just use them. </p><p></p><p>It is OK for a feat to be useful in a narrow set of conditions, but it should be useful to a wide variety of character builds. This lets each little thing you might enhance down to one or two specific feats.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5568578, member: 82106"] Yeah, I'm entirely sick of the ridiculous number of feats, most of which are pretty much useless. There were a bunch of rather poorly considered experiments with feats, like the 'Tribal' feats and most of the super specialized fighting style stuff in MP2. Feats should simply do what they do, pretty much lack prereqs, and be broad enough to cover a variety of similar situations. Most of them should be simple static add ons. Actually the new Weapon Expertise feats are a good example. Instead of having a bunch of feats that support Eladrin spear use, just make a couple generic feats that make spear use better, then make spear use something that benefits from a good DEX and voila, eladrin will take it, and so might some others that want to excel in that weapon. There can be a few cases where a race-specific feat does make sense, but I don't think most races need more than 3-4 of them at most. I'd be OK with racial power swaps, but they need to be very carefully considered so that they don't pigeonhole a race too much. I really have no interest in a whole extra slew of power choices, that's just a different bloat, not an improvement. Characters have enough power slots already, just use them. It is OK for a feat to be useful in a narrow set of conditions, but it should be useful to a wide variety of character builds. This lets each little thing you might enhance down to one or two specific feats. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you feel about the only-general-feats direction of D&D?
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