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You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
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General Tabletop Discussion
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How Do You Feel About The Pact of The Talisman?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8117451" data-attributes="member: 6704184"><p>No sign of any change from the UA, so the basic thing is a talisman that gives you +1d4 on untrained ability checks. Cool! You can Counterspell more effectively, and it's a differently themed Jack of All Trades, that you can grant to someone else if you want. </p><p></p><p>ANyone have a problem with it? Anyone stoked for it? Anyone have cool ideas for more Pact Boons? </p><p></p><p>I have a whole setup I worked out where you get a bandolier of 7 bells, a la the Abhorsen series by Garth Nix, which boosts certain types of spellcasting if you are holding a bell in one hand, which each bell having a slightly different effect, and then invocations that make your use of the bells more powerful. Could be simplified to a single bell, of course, and could be generalized to any instrument, but bells work well because they are one-handed. </p><p></p><p>I also like the idea of a Cloak, which is a protective item that lets you absorb magic used against you. With Invocations, you could get spell slots back X/day by rolling a check when you take damage from a spell, or save against a spell, or something.</p><p></p><p>Another fun Boon might be a staff or rod or orb (pact of the impliment?) that enhances a type of magic. Maybe a staff boon enhances your range with spells, while a rod adds damage to evocations, and an orb makes spells last longer, etc. </p><p></p><p>Anyway, thoughts?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8117451, member: 6704184"] No sign of any change from the UA, so the basic thing is a talisman that gives you +1d4 on untrained ability checks. Cool! You can Counterspell more effectively, and it's a differently themed Jack of All Trades, that you can grant to someone else if you want. ANyone have a problem with it? Anyone stoked for it? Anyone have cool ideas for more Pact Boons? I have a whole setup I worked out where you get a bandolier of 7 bells, a la the Abhorsen series by Garth Nix, which boosts certain types of spellcasting if you are holding a bell in one hand, which each bell having a slightly different effect, and then invocations that make your use of the bells more powerful. Could be simplified to a single bell, of course, and could be generalized to any instrument, but bells work well because they are one-handed. I also like the idea of a Cloak, which is a protective item that lets you absorb magic used against you. With Invocations, you could get spell slots back X/day by rolling a check when you take damage from a spell, or save against a spell, or something. Another fun Boon might be a staff or rod or orb (pact of the impliment?) that enhances a type of magic. Maybe a staff boon enhances your range with spells, while a rod adds damage to evocations, and an orb makes spells last longer, etc. Anyway, thoughts? [/QUOTE]
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Community
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How Do You Feel About The Pact of The Talisman?
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