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how do you figure out how many spells an NPC wizard has in their spellbook?
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<blockquote data-quote="Grraf" data-source="post: 293410" data-attributes="member: 3791"><p>Wizards aren't sorcerors. </p><p></p><p>Even in a low magic game it doesnt make a whole lot of sense to have wizards running around with -no- spells (having a handful of spells per level, as some people have suggested) is a bit strange to me. I've never benifted as a player or a DM from having a class whose specialty is being able to produce a variety of magical effects with proper preparation not function.</p><p></p><p>NPCs get spells that it seems like they'd have. I prefer casters who have their own style and interests. While your average player can skim through a few paragraphs and decide what they think of a spell I imagine that an arcane caster has to slowly work through a spells permutations over and over again before they can properly apply the spell. I often have weird spells (it helps that my players only own the PH and T&B) in my games and dole out information slowly.</p><p>Therefore wizards will tend to pick up spells that they find interesting. I also strongly recommend using spells as a roleplaying point. Force PCs to barter with odious people to get spells, maybe a traveling wizard feels them out about a spell or a sorcerer approaches them offering a rare scroll he has in exchange for a scribing a number of common useful spells the sorc can't cast.</p><p>I run a Scarred Lands game so it may have that influence but there's no such in as a "magic shop" where you just turn spells into scrolls. Magic is power and people who have power want to trade or exchange in a such a way that they can aquire more.</p><p></p><p>Bear in mind that between skill checks and it taking -1- day to copy a spell to a spell book most players take a long time to get most of the spells you give them into action. (My games almost always have a strong traveling/quest aspect so YMMV). </p><p></p><p>So long as the spells themselves are well balanced (be pariticularly careful of certain publishers and, unfortunately, MC's magic splat books) its hard to go wrong.</p></blockquote><p></p>
[QUOTE="Grraf, post: 293410, member: 3791"] Wizards aren't sorcerors. Even in a low magic game it doesnt make a whole lot of sense to have wizards running around with -no- spells (having a handful of spells per level, as some people have suggested) is a bit strange to me. I've never benifted as a player or a DM from having a class whose specialty is being able to produce a variety of magical effects with proper preparation not function. NPCs get spells that it seems like they'd have. I prefer casters who have their own style and interests. While your average player can skim through a few paragraphs and decide what they think of a spell I imagine that an arcane caster has to slowly work through a spells permutations over and over again before they can properly apply the spell. I often have weird spells (it helps that my players only own the PH and T&B) in my games and dole out information slowly. Therefore wizards will tend to pick up spells that they find interesting. I also strongly recommend using spells as a roleplaying point. Force PCs to barter with odious people to get spells, maybe a traveling wizard feels them out about a spell or a sorcerer approaches them offering a rare scroll he has in exchange for a scribing a number of common useful spells the sorc can't cast. I run a Scarred Lands game so it may have that influence but there's no such in as a "magic shop" where you just turn spells into scrolls. Magic is power and people who have power want to trade or exchange in a such a way that they can aquire more. Bear in mind that between skill checks and it taking -1- day to copy a spell to a spell book most players take a long time to get most of the spells you give them into action. (My games almost always have a strong traveling/quest aspect so YMMV). So long as the spells themselves are well balanced (be pariticularly careful of certain publishers and, unfortunately, MC's magic splat books) its hard to go wrong. [/QUOTE]
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how do you figure out how many spells an NPC wizard has in their spellbook?
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