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How do you find players for non-D&D games?
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<blockquote data-quote="Celebrim" data-source="post: 7876196" data-attributes="member: 4937"><p>I'm not going to lie to you: the hardest thing in the hobby is finding a good group. Honestly, if you asked me, "How to I find a spouse?", it might be an easier question.</p><p></p><p>One of the reasons I've ended up as a GM most of my career is that it is a lot easier to find a group if you are willing to be the one that puts in the time and effort to run the game. Much as I love being a GM, getting a chance to actually play is golden for me.</p><p></p><p>The best way to find a group is be friends with people who also want to find a group. This isn't easy, because we're talking about maybe 1 in 100 people who have the interest and time to engage in the hobby, and somehow you have to know 3-6 of these people at the same time. Fortunately, they congregate in certain environments, or it would be about impossible except for the most socially gregarious people.</p><p></p><p>On top of this, you want to run/play games that are less familiar to and often less appealing to most gamers. Good luck. My advice would be to try to learn to enjoy D&D/PF and be less of a pessimistic sour guy at the table, while at the same time, by the example of your interesting play steering the game more in the direction of the aesthetics of play that you feel typical games of D&D/PF do not offer. Identify the core aesthetics of play that the games other than D&D/PF are offering, and try to push groups you game with subtly in that direction. Or even, once you feel you are well accepted in the group, be honest about what you want from play and discuss it with the GM and the other players.</p><p></p><p>Further, depending on the group, if you are in a group, they are often open to one offs and short campaigns in other styles and other systems. So even if they are mainly a D&D group, they may enjoy one or six sessions of some other system. Many D&D players are curious about other systems and may be willing to try them if you offer to run them.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7876196, member: 4937"] I'm not going to lie to you: the hardest thing in the hobby is finding a good group. Honestly, if you asked me, "How to I find a spouse?", it might be an easier question. One of the reasons I've ended up as a GM most of my career is that it is a lot easier to find a group if you are willing to be the one that puts in the time and effort to run the game. Much as I love being a GM, getting a chance to actually play is golden for me. The best way to find a group is be friends with people who also want to find a group. This isn't easy, because we're talking about maybe 1 in 100 people who have the interest and time to engage in the hobby, and somehow you have to know 3-6 of these people at the same time. Fortunately, they congregate in certain environments, or it would be about impossible except for the most socially gregarious people. On top of this, you want to run/play games that are less familiar to and often less appealing to most gamers. Good luck. My advice would be to try to learn to enjoy D&D/PF and be less of a pessimistic sour guy at the table, while at the same time, by the example of your interesting play steering the game more in the direction of the aesthetics of play that you feel typical games of D&D/PF do not offer. Identify the core aesthetics of play that the games other than D&D/PF are offering, and try to push groups you game with subtly in that direction. Or even, once you feel you are well accepted in the group, be honest about what you want from play and discuss it with the GM and the other players. Further, depending on the group, if you are in a group, they are often open to one offs and short campaigns in other styles and other systems. So even if they are mainly a D&D group, they may enjoy one or six sessions of some other system. Many D&D players are curious about other systems and may be willing to try them if you offer to run them. [/QUOTE]
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