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How do you find players for non-D&D games?
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<blockquote data-quote="uzirath" data-source="post: 7876218" data-attributes="member: 8495"><p>I've had success recruiting colleagues at work. Typically, the topic comes up at lunch or something. Our faculty group started small and now we have at least three groups running in parallel and a line of people who are interested in joining. At past jobs I've seen people send emails to the company mailing list asking if anyone was interested in a game. I've joined a few <em>Call of Cthulhu</em> games that way. </p><p></p><p>Another route for me has been via connections through our kids. We transplanted here and were slow about making friends outside of work, but because we had young children, we spent a lot of time at local parks, rec centers, pools, etc. We met people that way and hobbies would sometimes come up. Some of those folks have played in a few of my campaigns. I've even had some games start with kids (me GMing for my kids and their friends) and then morph into mixed kids-and-curious-parents at which point the adults often want to get an adults-only game going.</p><p></p><p>As for non-D&D, I find that the bias is only an issue with people who already identify as "D&D players." I have no interest in getting into religious wars with people who are already entrenched. People who are new to the hobby don't have any preconceived notions, so I aim to make my invitation welcoming to non-gamers (expanding the flock!). When I send out a call for a new campaign, I'll often say something like, "We'll be playing a game like <em>Dungeons and Dragons</em> except we'll be investigating occult mysteries on the eve of World War II." Non-gamers don't care if the rules are GURPS or CoC or FATE or whatever; they're just intrigued by the idea.</p></blockquote><p></p>
[QUOTE="uzirath, post: 7876218, member: 8495"] I've had success recruiting colleagues at work. Typically, the topic comes up at lunch or something. Our faculty group started small and now we have at least three groups running in parallel and a line of people who are interested in joining. At past jobs I've seen people send emails to the company mailing list asking if anyone was interested in a game. I've joined a few [I]Call of Cthulhu[/I] games that way. Another route for me has been via connections through our kids. We transplanted here and were slow about making friends outside of work, but because we had young children, we spent a lot of time at local parks, rec centers, pools, etc. We met people that way and hobbies would sometimes come up. Some of those folks have played in a few of my campaigns. I've even had some games start with kids (me GMing for my kids and their friends) and then morph into mixed kids-and-curious-parents at which point the adults often want to get an adults-only game going. As for non-D&D, I find that the bias is only an issue with people who already identify as "D&D players." I have no interest in getting into religious wars with people who are already entrenched. People who are new to the hobby don't have any preconceived notions, so I aim to make my invitation welcoming to non-gamers (expanding the flock!). When I send out a call for a new campaign, I'll often say something like, "We'll be playing a game like [I]Dungeons and Dragons[/I] except we'll be investigating occult mysteries on the eve of World War II." Non-gamers don't care if the rules are GURPS or CoC or FATE or whatever; they're just intrigued by the idea. [/QUOTE]
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