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How do you find players for non-D&D games?
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<blockquote data-quote="aramis erak" data-source="post: 7879002" data-attributes="member: 6779310"><p>That's quite controversial, and depends upon a lot of variables, including the game system.</p><p></p><p>Systems with strong niche protection (Including AD&D) tend to have a fairly strong minimum. In AD&D, that minimum is 2 if both players play non-matched multiclass demihumans... 4 if people are playing single classed.</p><p></p><p>Likewise, GMing styles vary widely. I find that anything less than 3 is not going to work well in almost any game. I can handle 1 or 2 in burning wheel, but it's not fun for me unless the player(s) (is/are) exceptionally motivated. Give me 4-6 ideally. 7 is comfortable. In a sufficiently rules light, I have run for up to 12...</p><p></p><p>Likewise, other games make player numbers matter in ways other than niche protection. Alien, for example, has a lot of high stakes rolls, and the players want at least 12 dice on those, which is best able to be attained by 5-8 from player rolling (att+skill), 2 from tools, and 1 more per helping character. (One try only, failure triggers a critical damage roll. Need at least 1 six. needs twice per character week... on different skills.)</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7879002, member: 6779310"] That's quite controversial, and depends upon a lot of variables, including the game system. Systems with strong niche protection (Including AD&D) tend to have a fairly strong minimum. In AD&D, that minimum is 2 if both players play non-matched multiclass demihumans... 4 if people are playing single classed. Likewise, GMing styles vary widely. I find that anything less than 3 is not going to work well in almost any game. I can handle 1 or 2 in burning wheel, but it's not fun for me unless the player(s) (is/are) exceptionally motivated. Give me 4-6 ideally. 7 is comfortable. In a sufficiently rules light, I have run for up to 12... Likewise, other games make player numbers matter in ways other than niche protection. Alien, for example, has a lot of high stakes rolls, and the players want at least 12 dice on those, which is best able to be attained by 5-8 from player rolling (att+skill), 2 from tools, and 1 more per helping character. (One try only, failure triggers a critical damage roll. Need at least 1 six. needs twice per character week... on different skills.) [/QUOTE]
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