Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How Do You Find Players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7828609" data-attributes="member: 97077"><p>This is how I build a group on Roll20:</p><p></p><p>I run a number of one-shots on the day and time that I would like to run a regular game. I invite the best players of those groups to future one-shots. My criteria is that they play well, get along with each other, sometimes DM for others, have decent tech/skills, and are, most importantly, funny. Then once I've built up around 8 to 10 people, I offer to run a regular game for 5 PCs at a particular interval and leave sign-ups open to all, first come, first served. As long as we get 4 PCs from the player pool to commit, we play (which means we almost never have a cancelled session). Then I just run the occasional one-shot after that and, if I see someone really stellar, I invite them to the player pool.</p><p></p><p>Running and playing D&D online is not quite the same as running in person, but it has many advantages. You have a larger population of gamers from which to build your ideal group. In the particular setup I describe above, as long as the DM can run a game, there's almost always a game (which is sweet for me as I usually DM). Scheduling headaches and cancellations are almost nonexistent since you have more players than seats. And I also feel that without the distractions that can come with a table and faster play through dice rollers and the like, we get a lot more done in a given session without sacrificing on the fun. (For in-person games, I still use Roll20.)</p><p></p><p>Anyway, it's worth a shot and you can likely include your remaining players into that player pool - unless you just want to clean house.</p></blockquote><p></p>
[QUOTE="iserith, post: 7828609, member: 97077"] This is how I build a group on Roll20: I run a number of one-shots on the day and time that I would like to run a regular game. I invite the best players of those groups to future one-shots. My criteria is that they play well, get along with each other, sometimes DM for others, have decent tech/skills, and are, most importantly, funny. Then once I've built up around 8 to 10 people, I offer to run a regular game for 5 PCs at a particular interval and leave sign-ups open to all, first come, first served. As long as we get 4 PCs from the player pool to commit, we play (which means we almost never have a cancelled session). Then I just run the occasional one-shot after that and, if I see someone really stellar, I invite them to the player pool. Running and playing D&D online is not quite the same as running in person, but it has many advantages. You have a larger population of gamers from which to build your ideal group. In the particular setup I describe above, as long as the DM can run a game, there's almost always a game (which is sweet for me as I usually DM). Scheduling headaches and cancellations are almost nonexistent since you have more players than seats. And I also feel that without the distractions that can come with a table and faster play through dice rollers and the like, we get a lot more done in a given session without sacrificing on the fun. (For in-person games, I still use Roll20.) Anyway, it's worth a shot and you can likely include your remaining players into that player pool - unless you just want to clean house. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Do You Find Players?
Top