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how do you find someone who cant be found?
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<blockquote data-quote="Dark_Juggernaut" data-source="post: 5143724" data-attributes="member: 89115"><p>Ok bud, I'm your man. A month or two ago my friend wanted to make a sniper and I went nuts making him the nastiest sniper I could find. I ended up with a build for a 20th lvl character that could sneak attack at 75 feet 20 times a round and remain hidden in the same round WITHOUT the NEED for hide in plain sight (which he has). He has woodland archer so he can sneak attack through concealment once one of his shots gets past it.</p><p></p><p>Please make sure your player is taking the proper negatives for the sniping action against enemies with true-sight. He's not invisible to them so he has to re-roll his hide every time at -20. There's a pair of feats/features my sniper uses to reduce the penalty to zero, is your sniper doing the same?</p><p></p><p>My sniper used an item familiar to get his hide up to double base strength, as well as his spot and move silently.</p><p></p><p>My sniper took tanged threat and penetrating strike so he can sneak attack things immune to them if he flanks (10-15' and 60-75' away). All the ranged effects are thanks to the gnomish crossbow sight in the Arms and Equipment Guide.</p><p></p><p>This character has dark stalker as well, so yes all these alternate senses won't work. Every DM I talk to and I myself included rule that mind blank makes you immune to telepathy and mind sense.</p><p></p><p>Before I continue, know I'm genuinely interested in all this as well because I've been finding every way he can be detected and countering it in the game we're playing (I'm a PC in this one). I personally would rather my favorite min-maxed munchkinoid character to be able to handle an enemy like this, otherwise he'll have been my best template...and I don't like the thought of an unbeatable character.</p><p></p><p>Here's what I have for you: </p><p></p><p><u>Arcane sight</u> A simple third level spell that gives all the effects of detect magic instantly without concentration. This will not only let enemies pinpoint his position, but know alot about his magical item composition if the NPC needs the info. I countered this with an object of nystul's aura(it's a rock, lol), making him cloaked from all basic aura detection. Does your sniper have one yet? We had to MAKE this item, as I couldn't actually find one, so maybe it won't be available to your PCs.</p><p></p><p>-On the topic of Invisibility vs Detect magic; just make sure they already have true-sight so there's no great debates-</p><p></p><p><u>Solid Fog</u> Any enemy surrounded in this stuff CANNOT be sniped as no ranged attacks can pierce it. Surround your NPCs in this and let the non-snipers have a go at the fight.</p><p></p><p><u>Readied Actions</u> I've been researching this one and the consensus is that readied actions take place before the action they're prepaired against, and you have to choose the square an unseen apponent is in to effectively ready against them. You take what you can from that. I think a good area spell with individual target effects will work.</p><p></p><p><u>Area effect fort saves</u> You can cast a cloud kill in his general area and odds are he'll die. If you don't want to KILL the bugger then use something like stinking cloud to mess with him.</p><p></p><p><u>Item Familiar</u> Give an NPC an item familiar so they have a HUGE spot check, and do whatever you want from there.</p><p></p><p><u>Storm Rage</u> This 8th lvl spell in the Spell Compendium makes the caster immune to ranged attacks. You could make it half the encounter to overcome the enemy with it on, the other half is where the rogue can shine.</p></blockquote><p></p>
[QUOTE="Dark_Juggernaut, post: 5143724, member: 89115"] Ok bud, I'm your man. A month or two ago my friend wanted to make a sniper and I went nuts making him the nastiest sniper I could find. I ended up with a build for a 20th lvl character that could sneak attack at 75 feet 20 times a round and remain hidden in the same round WITHOUT the NEED for hide in plain sight (which he has). He has woodland archer so he can sneak attack through concealment once one of his shots gets past it. Please make sure your player is taking the proper negatives for the sniping action against enemies with true-sight. He's not invisible to them so he has to re-roll his hide every time at -20. There's a pair of feats/features my sniper uses to reduce the penalty to zero, is your sniper doing the same? My sniper used an item familiar to get his hide up to double base strength, as well as his spot and move silently. My sniper took tanged threat and penetrating strike so he can sneak attack things immune to them if he flanks (10-15' and 60-75' away). All the ranged effects are thanks to the gnomish crossbow sight in the Arms and Equipment Guide. This character has dark stalker as well, so yes all these alternate senses won't work. Every DM I talk to and I myself included rule that mind blank makes you immune to telepathy and mind sense. Before I continue, know I'm genuinely interested in all this as well because I've been finding every way he can be detected and countering it in the game we're playing (I'm a PC in this one). I personally would rather my favorite min-maxed munchkinoid character to be able to handle an enemy like this, otherwise he'll have been my best template...and I don't like the thought of an unbeatable character. Here's what I have for you: [U]Arcane sight[/U] A simple third level spell that gives all the effects of detect magic instantly without concentration. This will not only let enemies pinpoint his position, but know alot about his magical item composition if the NPC needs the info. I countered this with an object of nystul's aura(it's a rock, lol), making him cloaked from all basic aura detection. Does your sniper have one yet? We had to MAKE this item, as I couldn't actually find one, so maybe it won't be available to your PCs. -On the topic of Invisibility vs Detect magic; just make sure they already have true-sight so there's no great debates- [U]Solid Fog[/U] Any enemy surrounded in this stuff CANNOT be sniped as no ranged attacks can pierce it. Surround your NPCs in this and let the non-snipers have a go at the fight. [U]Readied Actions[/U] I've been researching this one and the consensus is that readied actions take place before the action they're prepaired against, and you have to choose the square an unseen apponent is in to effectively ready against them. You take what you can from that. I think a good area spell with individual target effects will work. [U]Area effect fort saves[/U] You can cast a cloud kill in his general area and odds are he'll die. If you don't want to KILL the bugger then use something like stinking cloud to mess with him. [U]Item Familiar[/U] Give an NPC an item familiar so they have a HUGE spot check, and do whatever you want from there. [U]Storm Rage[/U] This 8th lvl spell in the Spell Compendium makes the caster immune to ranged attacks. You could make it half the encounter to overcome the enemy with it on, the other half is where the rogue can shine. [/QUOTE]
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