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How do you fit monks into Occidental campaigns?
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<blockquote data-quote="WizarDru" data-source="post: 5374793" data-attributes="member: 151"><p>Personally, I don't see the big problem. The Monk, as a class, is clearly inspired by the various kung-fu movies of the 70s, from the Shaw Brothers and certainly from the American TV series. I'm not sure how that makes it racist, personally. An individual player portraying a stereotype certainly would be, but no such player would be welcome at my table. </p><p></p><p>What I find interesting is the selective blinders folks apply to introducing something like the monk to a game like D&D. In a game where medieval technologies from across 5 or 6 centuries sit side-by-side and where a monotheistic setting is often changed to a pantheistic setting with little social change and where real, actual sentient non-human beings exist in huge numbers with no discernable effect on the social order....in this game, featuring characters like monks and barbarians sitting side-by-side with fighting-priests and wizards...well, I don't see it that far of a stretch, really. </p><p></p><p>I mean, D&D features a fantasy setting that is no more authentic than your average Renn Faire (and perhaps less so). Weapons and armor from distant and disparate real world nations sit side-by-side at the blacksmith, selling plate-mail on the shelf next to a rapier. Druids hang out with paladins and bards hang out with clerics. </p><p></p><p>I can understand if the monk breaks your personal suspension-of-disbelief...I just think it's funny where folks pick and choose which particular historical inaccuracy stands out for them, personally. </p><p></p><p>Me, I go with the MST3K theory, but to each his own. As long as you're having fun, then it's all good.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 5374793, member: 151"] Personally, I don't see the big problem. The Monk, as a class, is clearly inspired by the various kung-fu movies of the 70s, from the Shaw Brothers and certainly from the American TV series. I'm not sure how that makes it racist, personally. An individual player portraying a stereotype certainly would be, but no such player would be welcome at my table. What I find interesting is the selective blinders folks apply to introducing something like the monk to a game like D&D. In a game where medieval technologies from across 5 or 6 centuries sit side-by-side and where a monotheistic setting is often changed to a pantheistic setting with little social change and where real, actual sentient non-human beings exist in huge numbers with no discernable effect on the social order....in this game, featuring characters like monks and barbarians sitting side-by-side with fighting-priests and wizards...well, I don't see it that far of a stretch, really. I mean, D&D features a fantasy setting that is no more authentic than your average Renn Faire (and perhaps less so). Weapons and armor from distant and disparate real world nations sit side-by-side at the blacksmith, selling plate-mail on the shelf next to a rapier. Druids hang out with paladins and bards hang out with clerics. I can understand if the monk breaks your personal suspension-of-disbelief...I just think it's funny where folks pick and choose which particular historical inaccuracy stands out for them, personally. Me, I go with the MST3K theory, but to each his own. As long as you're having fun, then it's all good. [/QUOTE]
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How do you fit monks into Occidental campaigns?
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