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General Tabletop Discussion
*Dungeons & Dragons
How Do You Fix a Campaign? (Rime of the Frostmaiden spoilers)
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<blockquote data-quote="Grendel_Khan" data-source="post: 8314435" data-attributes="member: 7028554"><p>I realize that TPKs and near-TPKs are often a part of the overall D&D approach and appeal (and same for PF, OSR, etc.) but I honestly think they just wreck narratives in a super boring way. If I was running a game and most of the players got wiped, the campaign would probably just be over, or at the very least I'd have to reset and essentially start over.</p><p></p><p>But if you're going full retrograde, TTRPGs-as-MMOs, and TPKs are just a thing that everyone knows about and accepts, and there's a near-TPK at the beginning of a campaign....I think you have to somehow restart the narrative. Slow down, spend multiple sessions tossing in a whole bunch of other stuff to let the new PCs mesh with the old ones, and then maybe pick up what you had originally planned, or what was written.</p><p></p><p>Maybe this isn't useful for this specific campaign, since you're already past that point. But I think you can still at least address the past weirdness of dropping in new PCs by stepping off the written campaign for a while at this point, and giving them some sessions specifically designed to help the PCs bond. I don't mean just sitting around trading stories in-game, but some original side-quest that forces them to act as a team, and that ideally relates to some of their character backgrounds.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8314435, member: 7028554"] I realize that TPKs and near-TPKs are often a part of the overall D&D approach and appeal (and same for PF, OSR, etc.) but I honestly think they just wreck narratives in a super boring way. If I was running a game and most of the players got wiped, the campaign would probably just be over, or at the very least I'd have to reset and essentially start over. But if you're going full retrograde, TTRPGs-as-MMOs, and TPKs are just a thing that everyone knows about and accepts, and there's a near-TPK at the beginning of a campaign....I think you have to somehow restart the narrative. Slow down, spend multiple sessions tossing in a whole bunch of other stuff to let the new PCs mesh with the old ones, and then maybe pick up what you had originally planned, or what was written. Maybe this isn't useful for this specific campaign, since you're already past that point. But I think you can still at least address the past weirdness of dropping in new PCs by stepping off the written campaign for a while at this point, and giving them some sessions specifically designed to help the PCs bond. I don't mean just sitting around trading stories in-game, but some original side-quest that forces them to act as a team, and that ideally relates to some of their character backgrounds. [/QUOTE]
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How Do You Fix a Campaign? (Rime of the Frostmaiden spoilers)
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