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General Tabletop Discussion
*Dungeons & Dragons
How Do You Fix a Campaign? (Rime of the Frostmaiden spoilers)
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<blockquote data-quote="billd91" data-source="post: 8314470" data-attributes="member: 3400"><p>Whatever you decide to do - continue with RotFM or any other published adventure/campaign - there are a couple of things I think you need to do based on your descriptions of problems in your other Rime thread.</p><ol> <li data-xf-list-type="ol">Adventure writers love to include puzzles of some sort like the ones your players have had trouble with. It's a common trope in fantasy adventure games in general, so you're not going to be able to easily avoid it in the published options. You'll either need to rewrite these areas or be prepared to put more emphasis on the clues in the environment that will enable your players to solve the puzzle even if that emphasis isn't written into the adventure.</li> <li data-xf-list-type="ol">You may need to emphasize clues that what they're doing isn't working when it isn't working. If beating on a problem isn't working, they need clues to retreat rather than keep hammering away uselessly until they TPK. I don't think you can assume they'll cotton on when the evidence seems to be that they aren't doing so. Some of the problem may be the medium of playing online since it changes interactions and you can't be certain of them picking up other clues in your communication.</li> <li data-xf-list-type="ol">Make sure they know how to recover from a PC being dropped so that they don't let PCs with good backstories die in early encounters. That probably made a bad first impression of the campaign and, as you indicate, it may not have recovered.</li> </ol></blockquote><p></p>
[QUOTE="billd91, post: 8314470, member: 3400"] Whatever you decide to do - continue with RotFM or any other published adventure/campaign - there are a couple of things I think you need to do based on your descriptions of problems in your other Rime thread. [LIST=1] [*]Adventure writers love to include puzzles of some sort like the ones your players have had trouble with. It's a common trope in fantasy adventure games in general, so you're not going to be able to easily avoid it in the published options. You'll either need to rewrite these areas or be prepared to put more emphasis on the clues in the environment that will enable your players to solve the puzzle even if that emphasis isn't written into the adventure. [*]You may need to emphasize clues that what they're doing isn't working when it isn't working. If beating on a problem isn't working, they need clues to retreat rather than keep hammering away uselessly until they TPK. I don't think you can assume they'll cotton on when the evidence seems to be that they aren't doing so. Some of the problem may be the medium of playing online since it changes interactions and you can't be certain of them picking up other clues in your communication. [*]Make sure they know how to recover from a PC being dropped so that they don't let PCs with good backstories die in early encounters. That probably made a bad first impression of the campaign and, as you indicate, it may not have recovered. [/LIST] [/QUOTE]
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How Do You Fix a Campaign? (Rime of the Frostmaiden spoilers)
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