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How Do You Fix a Campaign? (Rime of the Frostmaiden spoilers)
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<blockquote data-quote="kenada" data-source="post: 8314600" data-attributes="member: 70468"><p>It depends on your creative agenda and the game. For a Story Now game like Apocalypse World or Scum and Villainy, too much planning subverts your agenda. A FitD game like Scum and Villainy even supports having characters go out of play (permanently or temporarily). It’s one way the players can flesh out their crew (e.g., the captain overindulges his vice, so the captain’s player assumes the role of the ship’s mechanic while the captain is in rehab).</p><p></p><p>In my Worlds Without Number game, I’m aiming for the Right to Dream. The way I’ve put it in other threads here is I’m running the campaign like a science experiment. It’s the idea of the neural referee writ large. That’s not to say there will be no story. One will definitely emerge, but it will be shaped by what the PCs and not just how the world responds but also how it goes about its business (thanks to the faction subsystem in WWN). However, I won’t be dialing focus onto any particular thread that emerges. I’ve done that in the past, and it screwed things up a bit.</p></blockquote><p></p>
[QUOTE="kenada, post: 8314600, member: 70468"] It depends on your creative agenda and the game. For a Story Now game like Apocalypse World or Scum and Villainy, too much planning subverts your agenda. A FitD game like Scum and Villainy even supports having characters go out of play (permanently or temporarily). It’s one way the players can flesh out their crew (e.g., the captain overindulges his vice, so the captain’s player assumes the role of the ship’s mechanic while the captain is in rehab). In my Worlds Without Number game, I’m aiming for the Right to Dream. The way I’ve put it in other threads here is I’m running the campaign like a science experiment. It’s the idea of the neural referee writ large. That’s not to say there will be no story. One will definitely emerge, but it will be shaped by what the PCs and not just how the world responds but also how it goes about its business (thanks to the faction subsystem in WWN). However, I won’t be dialing focus onto any particular thread that emerges. I’ve done that in the past, and it screwed things up a bit. [/QUOTE]
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How Do You Fix a Campaign? (Rime of the Frostmaiden spoilers)
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