Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Do You Fix a Campaign? (Rime of the Frostmaiden spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grendel_Khan" data-source="post: 8315859" data-attributes="member: 7028554"><p>I know it’s a weaselly thing to say but I think it really depends on the particulars. In my current campaign, which is all about faction conflict, the PCs did a deeply unwise thing that wound up killing off the main big bad group in their area, totally cutting lots of long-term plot threads I was laying. An interesting only-in-RPGs twist, but also genuinely really not great for the campaign’s full arc, since they’ll probably never know what and how much awful stuff they averted, and some major NPCs are just deleted before they could really develop.</p><p></p><p>I’m reconfiguring things, and I hope it all still plays out in an interesting way, but I have to accept that the campaign might have lost its momentum. I don’t want to do the annoying “let me tell you about my campaign lore!” so let’s just say it’s a bit like if the main big bad in Highlander got murdered with a lucky swing in act 2 of the movie.</p><p></p><p>But I also think it’s a matter of zoom level. When you step back and look at the campaign once it’s done, were there themes or big character arcs. Even if a campaign doesn’t have a general (though still malleable, of course) endpoint, and is more about episodic encounters, will you think about it years later in a sort of retroactively knitted-together narrative, or is it more about how that second of your three PCs got that sweet critical that one time? Did the protagonists change, the way they do in most narratives, or just get more powerful? And when it did end, did it feel like the climax pulled threads from throughout the whole campaign, or was it mostly about the final challenge level?</p><p></p><p>Im not saying it’s bad to have a campaign be fully episodic and almost procedural, in the video game sense. Just that I think there’s a way to nudge and plant seeds that make a campaign feel like a story—however chaotic and un-novel-like—when it’s all done, without scripting or railroading.</p><p></p><p>That’s really what I was curious about, whether that sort of approach is not the default for folks, and most are running campaigns where PCs can come and go, get replaced as needed, and you either go till a book like RotFM is over or until the campaign sort of peters out due to scheduling, setting burnout, etc.</p><p></p><p>Asking in part because this is a very D&D-centric community. A lot of indie gamers seem to have moved toward super-short campaigns (too short for my trad tastes!) but the way 5e is presented I can’t tell if things are tilting more toward sweeping Critical Role-style narratives, where any character death is monumental, or largely sticking to more traditional die-and-replace play, which necessarily makes it harder to wind up with big character-centric stories.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8315859, member: 7028554"] I know it’s a weaselly thing to say but I think it really depends on the particulars. In my current campaign, which is all about faction conflict, the PCs did a deeply unwise thing that wound up killing off the main big bad group in their area, totally cutting lots of long-term plot threads I was laying. An interesting only-in-RPGs twist, but also genuinely really not great for the campaign’s full arc, since they’ll probably never know what and how much awful stuff they averted, and some major NPCs are just deleted before they could really develop. I’m reconfiguring things, and I hope it all still plays out in an interesting way, but I have to accept that the campaign might have lost its momentum. I don’t want to do the annoying “let me tell you about my campaign lore!” so let’s just say it’s a bit like if the main big bad in Highlander got murdered with a lucky swing in act 2 of the movie. But I also think it’s a matter of zoom level. When you step back and look at the campaign once it’s done, were there themes or big character arcs. Even if a campaign doesn’t have a general (though still malleable, of course) endpoint, and is more about episodic encounters, will you think about it years later in a sort of retroactively knitted-together narrative, or is it more about how that second of your three PCs got that sweet critical that one time? Did the protagonists change, the way they do in most narratives, or just get more powerful? And when it did end, did it feel like the climax pulled threads from throughout the whole campaign, or was it mostly about the final challenge level? Im not saying it’s bad to have a campaign be fully episodic and almost procedural, in the video game sense. Just that I think there’s a way to nudge and plant seeds that make a campaign feel like a story—however chaotic and un-novel-like—when it’s all done, without scripting or railroading. That’s really what I was curious about, whether that sort of approach is not the default for folks, and most are running campaigns where PCs can come and go, get replaced as needed, and you either go till a book like RotFM is over or until the campaign sort of peters out due to scheduling, setting burnout, etc. Asking in part because this is a very D&D-centric community. A lot of indie gamers seem to have moved toward super-short campaigns (too short for my trad tastes!) but the way 5e is presented I can’t tell if things are tilting more toward sweeping Critical Role-style narratives, where any character death is monumental, or largely sticking to more traditional die-and-replace play, which necessarily makes it harder to wind up with big character-centric stories. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Do You Fix a Campaign? (Rime of the Frostmaiden spoilers)
Top