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How do you get information to the PCs?
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<blockquote data-quote="MarauderX" data-source="post: 844503" data-attributes="member: 9990"><p>Yeah, d12 stole my answer. If the party has a bard, give him the hint to go gather knowledge or go hang out at a local tavern to pick up some info. If no party bard, have them get acquainted with one that just happens to be traveling in the same direction. </p><p></p><p>Info can pass pretty quickly and be exagerated or incorrect, so perhaps there are conflicting rumors running around town about a certain NPC and let the PCs know which one is true if they put any effort into finding out. I would make common knowledge of events common so that anyone the PCs interact (smithy, jeweler, etc.) with may ask them "Didja hear 'bout da lord's caravan?" before socialably telling them all they know.</p><p></p><p>Within the adventure, I like to use captives that surrender to spill the beans on an evil plot. Cowardly goblin toadies are great for that; after all the BBEG needs someone to gloat too, right?</p></blockquote><p></p>
[QUOTE="MarauderX, post: 844503, member: 9990"] Yeah, d12 stole my answer. If the party has a bard, give him the hint to go gather knowledge or go hang out at a local tavern to pick up some info. If no party bard, have them get acquainted with one that just happens to be traveling in the same direction. Info can pass pretty quickly and be exagerated or incorrect, so perhaps there are conflicting rumors running around town about a certain NPC and let the PCs know which one is true if they put any effort into finding out. I would make common knowledge of events common so that anyone the PCs interact (smithy, jeweler, etc.) with may ask them "Didja hear 'bout da lord's caravan?" before socialably telling them all they know. Within the adventure, I like to use captives that surrender to spill the beans on an evil plot. Cowardly goblin toadies are great for that; after all the BBEG needs someone to gloat too, right? [/QUOTE]
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How do you get information to the PCs?
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