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How Do You Get Over All Of The Number Crunching?
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<blockquote data-quote="Mathew_Freeman" data-source="post: 859191" data-attributes="member: 1846"><p>I honestly don't find it that much of a problem. I make sure I have a nice clean character sheet with everything written on it, I make sure that if I'm applying spells to characters then I write down what bonus I'm getting (including what <em>type</em> of bonus it is) and the new relevant stats...</p><p></p><p>Combat goes pretty quick, as everyone just tends to go with the same ideas (I hit him! I fireball him! I cast Wall of Fire!), and although I can't speak for creating NPC's, since I don't DM, I would tend to think that so long as you don't obsess over every detail it surely shouldn't take that long to do.</p><p></p><p>I have to ask, what do your house rules cover? Are they things that players have tried to manipulate (like some spells, eg the usual harm/polymorph candidates for revision)? Or are they things you're not happy with for flavour reasons (example - many hour/level buffs have been changed to 10mins/level in the campaign I'm in because the DM doesn't want his high level villains to do the 'I wake up, I get buffed, I do my thing' routine in his game for strictly flavour reasons).</p><p></p><p>I haven't seen that much that requires houseruling in 3e, and I certainly think the game, as a whole, <em>works</em> much more coherently than in 2e, which I also played for several years.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 859191, member: 1846"] I honestly don't find it that much of a problem. I make sure I have a nice clean character sheet with everything written on it, I make sure that if I'm applying spells to characters then I write down what bonus I'm getting (including what [i]type[/i] of bonus it is) and the new relevant stats... Combat goes pretty quick, as everyone just tends to go with the same ideas (I hit him! I fireball him! I cast Wall of Fire!), and although I can't speak for creating NPC's, since I don't DM, I would tend to think that so long as you don't obsess over every detail it surely shouldn't take that long to do. I have to ask, what do your house rules cover? Are they things that players have tried to manipulate (like some spells, eg the usual harm/polymorph candidates for revision)? Or are they things you're not happy with for flavour reasons (example - many hour/level buffs have been changed to 10mins/level in the campaign I'm in because the DM doesn't want his high level villains to do the 'I wake up, I get buffed, I do my thing' routine in his game for strictly flavour reasons). I haven't seen that much that requires houseruling in 3e, and I certainly think the game, as a whole, [i]works[/i] much more coherently than in 2e, which I also played for several years. [/QUOTE]
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How Do You Get Over All Of The Number Crunching?
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