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How Do You Get Over All Of The Number Crunching?
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<blockquote data-quote="EarthsShadow" data-source="post: 861977" data-attributes="member: 3531"><p>These are some of the reasons why I have stopped playing d20. I had a book of 25 pages of house rules and it was only getting bigger with all the various releases of splat books, feat books, spell books, monster books, feat books, prestige class books, feat books, monster books, prestige class books, the occasional campaign setting boook, monster books, and alternate rules for all the skills it just got ridiculous. </p><p></p><p>I also just got Savage Worlds and played a quick game session. I was in charge of 8 zombies and a zombie master and there was 4 players. The entire combat took 10 minutes, and the latter two to three minutes was actually roleplaying after the combat was over. It was very fast paced, and I think part of that is because the rules are written in a way to promote a fast pace.</p><p></p><p>D&D is not written that way. It is written in a way for the person to really think about their decisions, and I have seen people take up to five to seven full minutes to make a single combat decision. Talk about boring! It's combats like that that make the game a drag. After I ran the savage worrlds combat I took the same encounter with D&D and similar characters.</p><p></p><p>It took over an hour for all the players to make their characters, and the combat took another hour. I am not kidding. Sure you can say that some things the players could take responsibility for, but many players don't want to and they leave it to the DM to handle. </p><p></p><p>In comparing these two games alone I would put my money down on Savage Worlds, but another reason is because I am burned out on D&D. After playing the same game for over two years it got tiring to try to create a good NPC encoutner where I know I am going to get into a fight. Sure, all the various feats and classes and races can add versatility, but when it took me an hour to create a good NPC the way I want him/her, thats too long. With Savage Worlds, that same NPC took me about 20 to 25 minutes and I was ready to go. </p><p></p><p>My answer to how to get over the vast number crunching of d20 is to play another game where that isn't a problem. If you insist on playing d20, then use a computer program as suggested, put some more responsibility on players (if they are willing), learn it and study it so you get more familiar with it, etc... and then play another game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 861977, member: 3531"] These are some of the reasons why I have stopped playing d20. I had a book of 25 pages of house rules and it was only getting bigger with all the various releases of splat books, feat books, spell books, monster books, feat books, prestige class books, feat books, monster books, prestige class books, the occasional campaign setting boook, monster books, and alternate rules for all the skills it just got ridiculous. I also just got Savage Worlds and played a quick game session. I was in charge of 8 zombies and a zombie master and there was 4 players. The entire combat took 10 minutes, and the latter two to three minutes was actually roleplaying after the combat was over. It was very fast paced, and I think part of that is because the rules are written in a way to promote a fast pace. D&D is not written that way. It is written in a way for the person to really think about their decisions, and I have seen people take up to five to seven full minutes to make a single combat decision. Talk about boring! It's combats like that that make the game a drag. After I ran the savage worrlds combat I took the same encounter with D&D and similar characters. It took over an hour for all the players to make their characters, and the combat took another hour. I am not kidding. Sure you can say that some things the players could take responsibility for, but many players don't want to and they leave it to the DM to handle. In comparing these two games alone I would put my money down on Savage Worlds, but another reason is because I am burned out on D&D. After playing the same game for over two years it got tiring to try to create a good NPC encoutner where I know I am going to get into a fight. Sure, all the various feats and classes and races can add versatility, but when it took me an hour to create a good NPC the way I want him/her, thats too long. With Savage Worlds, that same NPC took me about 20 to 25 minutes and I was ready to go. My answer to how to get over the vast number crunching of d20 is to play another game where that isn't a problem. If you insist on playing d20, then use a computer program as suggested, put some more responsibility on players (if they are willing), learn it and study it so you get more familiar with it, etc... and then play another game. ;) [/QUOTE]
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