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How Do You Get Over All Of The Number Crunching?
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<blockquote data-quote="WizarDru" data-source="post: 862320" data-attributes="member: 151"><p>I have to back up TW here. In one of my most recent combats, my group was approximately 18th-19th level, had six PCs of this level, two very old copper dragons, a solar and they did battle with three advanced half-fire elemental learnen pyrohydras...and the combat took about twelve minutes. The time to stat the monsters out was about a half-hour prior to the game.</p><p></p><p>I have run a combat with those same six pcs, two familiars, a mount and a cohort, against twenty-six advanced 'blue' bugebears, and three members of the Pale Grin from Enemies&Allies (approx CR 14 per member). Total battle time? About forty-five minutes.</p><p></p><p>Combat can get bogged down, it's true. But that's little to do with 3E, and more to do with individual groups and combats. Figuring out how to dispel magic used to take fifteen minutes EVERY TIME. Then we figured it out so we wouldn't have to reference it every time, and now it takes fifteen seconds. And so it goes.</p><p></p><p>I have my share of issues with 3e...but they remain similar to issues I've had in many other systems, as well. </p><p></p><p>And really, the power of 'fudging it' should not be underestimated.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 862320, member: 151"] I have to back up TW here. In one of my most recent combats, my group was approximately 18th-19th level, had six PCs of this level, two very old copper dragons, a solar and they did battle with three advanced half-fire elemental learnen pyrohydras...and the combat took about twelve minutes. The time to stat the monsters out was about a half-hour prior to the game. I have run a combat with those same six pcs, two familiars, a mount and a cohort, against twenty-six advanced 'blue' bugebears, and three members of the Pale Grin from Enemies&Allies (approx CR 14 per member). Total battle time? About forty-five minutes. Combat can get bogged down, it's true. But that's little to do with 3E, and more to do with individual groups and combats. Figuring out how to dispel magic used to take fifteen minutes EVERY TIME. Then we figured it out so we wouldn't have to reference it every time, and now it takes fifteen seconds. And so it goes. I have my share of issues with 3e...but they remain similar to issues I've had in many other systems, as well. And really, the power of 'fudging it' should not be underestimated. [/QUOTE]
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