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General Tabletop Discussion
*TTRPGs General
How do you get the players involved in the story?
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<blockquote data-quote="Altalazar" data-source="post: 16799" data-attributes="member: 939"><p>I think it is more than just 'tell good stories'. You need to get stories out of the characters themselves.</p><p></p><p>They need backgrounds. But even that isn't enough.</p><p></p><p>You need to sit down with them and thoroughly discuss their backgrounds, both privately for that which the other players wouldn't know, and publicly - for all the the characters to tightly knit together their backgrounds into a cohesive whole.</p><p></p><p>Then you need to take details from those backgrounds and make them come up in the game. If you have a PC who is searching for stolen armor from his clan, then you need to occasionally find clues or pieces of the armor, and perhaps it can even lead to a full blown adventure. </p><p></p><p>That's the very best way to get player's involved - when the 'adventure' isn't something they are hired to do or forced to do by circumstances, but is something that they are deeply, personally motivated to do. It starts with the backgrounds, but it can be built from there as the game progresses.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 16799, member: 939"] I think it is more than just 'tell good stories'. You need to get stories out of the characters themselves. They need backgrounds. But even that isn't enough. You need to sit down with them and thoroughly discuss their backgrounds, both privately for that which the other players wouldn't know, and publicly - for all the the characters to tightly knit together their backgrounds into a cohesive whole. Then you need to take details from those backgrounds and make them come up in the game. If you have a PC who is searching for stolen armor from his clan, then you need to occasionally find clues or pieces of the armor, and perhaps it can even lead to a full blown adventure. That's the very best way to get player's involved - when the 'adventure' isn't something they are hired to do or forced to do by circumstances, but is something that they are deeply, personally motivated to do. It starts with the backgrounds, but it can be built from there as the game progresses. [/QUOTE]
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How do you get the players involved in the story?
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