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"How do you get to Carnegie Hall? Do a dungoen crawl."
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<blockquote data-quote="fuzzlewump" data-source="post: 5074236" data-attributes="member: 63214"><p>Well, any level-based game actually does indicate or lend itself to it. Wasted time doesn't hurt you in a strict sense, but it does in a world where there are rival forces that are also out there gaining levels and power.</p><p></p><p>If only players can gain levels, then the question is how the BBEG and his forces became higher level to begin with, especially if they are humans and the like. So, assuming they can gain levels, and at a similar rate to the PC's, then sitting around does indeed hurt the PCs. If your game doesn't include evil forces, fine, but I think it's safe to say that a lot of games do, probably most. That's just coming out of the rulebooks.</p><p></p><p>For me, the best way to deal with this is to force downtime. To attain level 2 you must spend 2 weeks down time. To attain level 3 you must spend 3 weeks downtime, etc. This is to make it so "wasted time" is actually not wasted at all, and is actually an essential part of leveling, training, and living. Or I guess you can say that non-player characters and monsters can't gain levels. But I like this method better, for most games.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5074236, member: 63214"] Well, any level-based game actually does indicate or lend itself to it. Wasted time doesn't hurt you in a strict sense, but it does in a world where there are rival forces that are also out there gaining levels and power. If only players can gain levels, then the question is how the BBEG and his forces became higher level to begin with, especially if they are humans and the like. So, assuming they can gain levels, and at a similar rate to the PC's, then sitting around does indeed hurt the PCs. If your game doesn't include evil forces, fine, but I think it's safe to say that a lot of games do, probably most. That's just coming out of the rulebooks. For me, the best way to deal with this is to force downtime. To attain level 2 you must spend 2 weeks down time. To attain level 3 you must spend 3 weeks downtime, etc. This is to make it so "wasted time" is actually not wasted at all, and is actually an essential part of leveling, training, and living. Or I guess you can say that non-player characters and monsters can't gain levels. But I like this method better, for most games. [/QUOTE]
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