Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you get to GURPS?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="uzirath" data-source="post: 7615569" data-attributes="member: 8495"><p>I played in a great <a href="http://www.sjgames.com/dungeonfantasy/" target="_blank">DFRPG</a> game last night that highlighted some of the strengths of the GURPS tactical combat system. It was a scene in a bar where we were trying to impress a sea captain who we wanted to book passage with. One of our characters volunteered to engage in a drinking game against a regular, a massive dwarf. Each of them removed any weapons and received a large tankard of ale, filled to the brim. Then they faced off in a makeshift ring, the goal being to cause the other person to spill their beer before you spilled yours. The first empty tankard would lose. </p><p></p><p>It was a remarkably fun scene, with the rest of the players acting as the audience (cheering and jeering) while the PC attempted various maneuvers to cause his opponent to slip up. It was the perfect scenario to drop into the "bullet time" of one-second turns, where every attack and defense mattered, feints were common, and hit locations were vital. The GM required DX checks after every maneuver, with applicable penalties depending on the circumstances. There were Will rolls to maintain composure after suffering insults from the other combatant (or the audience). Losing the checks made you spill beer portions equal to your margin of failure. (Each tankard had ten portions.) It was hilarious and tense. Our PC ultimately won the match by basically taunting his opponent into an all-out-attack (attacking twice). This nearly went badly because one of the attacks landed and our guy nearly spilled his whole tankard, but his countering kick (against a defenseless foe) knocked the dwarf's tankard into the roaring crowd. </p><p></p><p>Even though this wasn't the most important narrative element of the session, and nobody's life was on the line, the stakes were real and the system delivered. We all agreed (players from a variety of other systems) that this was an example of GURPS at its best.</p></blockquote><p></p>
[QUOTE="uzirath, post: 7615569, member: 8495"] I played in a great [URL="http://www.sjgames.com/dungeonfantasy/"]DFRPG[/URL] game last night that highlighted some of the strengths of the GURPS tactical combat system. It was a scene in a bar where we were trying to impress a sea captain who we wanted to book passage with. One of our characters volunteered to engage in a drinking game against a regular, a massive dwarf. Each of them removed any weapons and received a large tankard of ale, filled to the brim. Then they faced off in a makeshift ring, the goal being to cause the other person to spill their beer before you spilled yours. The first empty tankard would lose. It was a remarkably fun scene, with the rest of the players acting as the audience (cheering and jeering) while the PC attempted various maneuvers to cause his opponent to slip up. It was the perfect scenario to drop into the "bullet time" of one-second turns, where every attack and defense mattered, feints were common, and hit locations were vital. The GM required DX checks after every maneuver, with applicable penalties depending on the circumstances. There were Will rolls to maintain composure after suffering insults from the other combatant (or the audience). Losing the checks made you spill beer portions equal to your margin of failure. (Each tankard had ten portions.) It was hilarious and tense. Our PC ultimately won the match by basically taunting his opponent into an all-out-attack (attacking twice). This nearly went badly because one of the attacks landed and our guy nearly spilled his whole tankard, but his countering kick (against a defenseless foe) knocked the dwarf's tankard into the roaring crowd. Even though this wasn't the most important narrative element of the session, and nobody's life was on the line, the stakes were real and the system delivered. We all agreed (players from a variety of other systems) that this was an example of GURPS at its best. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you get to GURPS?
Top