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How do you get to GURPS?
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<blockquote data-quote="Michele" data-source="post: 7616784" data-attributes="member: 6995890"><p>I guess it would depend.</p><p></p><p>First, what's the time frame? When armor was a thing, then swordplay (also often featuring a shield) did not necessarily imply entirely avoiding all hits. When armor went out of fashion, you got fencing, and then yes, the training stressed preventing all hits, for good reasons.</p><p>GURPS can represent realistically both situations.</p><p></p><p>Secondly, if the player has come up with a character who is an excellent swordsman, with plenty of points invested in Dexterity, the relevant Skills, and the optional Maneuvers and Perks, and he has invested time in reading up all the optional rules of GURPS Martial Arts,... then he'll probably be pleased with a chance to put to good use all of that, even if that turns into a long sequence of parried blows.</p></blockquote><p></p>
[QUOTE="Michele, post: 7616784, member: 6995890"] I guess it would depend. First, what's the time frame? When armor was a thing, then swordplay (also often featuring a shield) did not necessarily imply entirely avoiding all hits. When armor went out of fashion, you got fencing, and then yes, the training stressed preventing all hits, for good reasons. GURPS can represent realistically both situations. Secondly, if the player has come up with a character who is an excellent swordsman, with plenty of points invested in Dexterity, the relevant Skills, and the optional Maneuvers and Perks, and he has invested time in reading up all the optional rules of GURPS Martial Arts,... then he'll probably be pleased with a chance to put to good use all of that, even if that turns into a long sequence of parried blows. [/QUOTE]
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