Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
How do you get your PCs to run away?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 2252518" data-attributes="member: 5143"><p>I find that players will run if they know the enemies are tough enough. My players don't think anything is too tough, though.</p><p></p><p>It depends on the type of players and type of game. For instance, in my game players know that, if they die, they will be brought back to life. No big deal. If they can't be brought back to life, they will make up new characters at a level lower. They actually look forward to this as they get bored of character concepts quickly and want to try new ones.</p><p></p><p>We are fine with this sort of play. They are meant to be the heroes, they are fighting against forces which will destroy the world and anyone in it if they fail, their lives and their companions lives mean nothing compared to their goal.</p><p></p><p>However, if you want advice on how to make them run, if that is your goal. You want to make it SO obvious that they will lose that they will have no other choice. Some of the above advice is good. If they are of the rules lawyer variety, you want to throw something with at LEAST 10 CRs above them to make sure they run. Make it something they'll recognize as well. If they are newbies and wouldn't know what the creature is, make sure they see it causing huge amounts of damage. Also, if that doesn't work, step out of your DM chair for a second and say "Alright, you have all heard stories of these creatures, you know that a thousand warriors have fought it and died to a man without scratching one. You don't think you can beat it." They will run.</p><p></p><p>On the other hand, it sounds more like you are throwing things like a creature with a CR of the average party level+4 against them and thinking "this is impossible", then it's only very hard. The PCs, being the heroes they are, are fighting it hoping their skill and tactics will tips the scale in their favor. And it might. This sort of encounter is NOT undefeatable.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 2252518, member: 5143"] I find that players will run if they know the enemies are tough enough. My players don't think anything is too tough, though. It depends on the type of players and type of game. For instance, in my game players know that, if they die, they will be brought back to life. No big deal. If they can't be brought back to life, they will make up new characters at a level lower. They actually look forward to this as they get bored of character concepts quickly and want to try new ones. We are fine with this sort of play. They are meant to be the heroes, they are fighting against forces which will destroy the world and anyone in it if they fail, their lives and their companions lives mean nothing compared to their goal. However, if you want advice on how to make them run, if that is your goal. You want to make it SO obvious that they will lose that they will have no other choice. Some of the above advice is good. If they are of the rules lawyer variety, you want to throw something with at LEAST 10 CRs above them to make sure they run. Make it something they'll recognize as well. If they are newbies and wouldn't know what the creature is, make sure they see it causing huge amounts of damage. Also, if that doesn't work, step out of your DM chair for a second and say "Alright, you have all heard stories of these creatures, you know that a thousand warriors have fought it and died to a man without scratching one. You don't think you can beat it." They will run. On the other hand, it sounds more like you are throwing things like a creature with a CR of the average party level+4 against them and thinking "this is impossible", then it's only very hard. The PCs, being the heroes they are, are fighting it hoping their skill and tactics will tips the scale in their favor. And it might. This sort of encounter is NOT undefeatable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you get your PCs to run away?
Top