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General Tabletop Discussion
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How do you get your players to creatively describe their combat actions?
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<blockquote data-quote="Water Bob" data-source="post: 5605495" data-attributes="member: 92305"><p>I've seen this phenomenon happen in my group, as well. </p><p> </p><p>When we first started, I would prod and push and try to get them to describe their actions during the fight, and does work, as I describe earlier in the thread.</p><p> </p><p>But because of this "phenomenon"--or maybe it's really due to the player just not being creative at the moment and wanting to passively watch a movie in his head of the events by listening to the story-teller, which is me--I've started describing all the action. </p><p> </p><p>I'll prod and get them involved a few times, but I don't want to keep doing that. It makes the game no fun.</p><p> </p><p>So, I went back to doing what I did in the old days: Just vividly describing the blows of both the NPCs/Monsters and the PCs.</p><p> </p><p>I did that last game, saying something about a character coming at the NPC with a low stroke, up and under the defender's shield, and the player interrpted me, "No, I didn't do it that way. It was a high blow, swinging at his head."</p><p> </p><p>I smiled. Yes. </p><p> </p><p>Then, I corrected my description, saying as the player had indicated.</p><p> </p><p>This seems to work best. I, as GM, describe everything, often asking the players to get more detailed about their descriptions, but sometimes just describing everything myself and occasionally being corrected by a player.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5605495, member: 92305"] I've seen this phenomenon happen in my group, as well. When we first started, I would prod and push and try to get them to describe their actions during the fight, and does work, as I describe earlier in the thread. But because of this "phenomenon"--or maybe it's really due to the player just not being creative at the moment and wanting to passively watch a movie in his head of the events by listening to the story-teller, which is me--I've started describing all the action. I'll prod and get them involved a few times, but I don't want to keep doing that. It makes the game no fun. So, I went back to doing what I did in the old days: Just vividly describing the blows of both the NPCs/Monsters and the PCs. I did that last game, saying something about a character coming at the NPC with a low stroke, up and under the defender's shield, and the player interrpted me, "No, I didn't do it that way. It was a high blow, swinging at his head." I smiled. Yes. Then, I corrected my description, saying as the player had indicated. This seems to work best. I, as GM, describe everything, often asking the players to get more detailed about their descriptions, but sometimes just describing everything myself and occasionally being corrected by a player. [/QUOTE]
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How do you get your players to creatively describe their combat actions?
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