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How do you get your players to creatively describe their combat actions?
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<blockquote data-quote="Water Bob" data-source="post: 5605947" data-attributes="member: 92305"><p>Sometimes I ask myself the same question. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p> </p><p>I've known this guy since 4th grade. He's an outstanding roleplayer, and I've had a lot of fun with him over the years. But, sometimes, he gets like that. I have to manage him.</p><p> </p><p>He's like that in every aspect of his life, too. I think he's been passed over for promotions at his job because he gets so challenging to be around sometimes.</p><p> </p><p>My other two players aren't like that at all. And, so far, even with this player, we haven't had any arguments in the game yet (sometimes because I didn't say anything--it does take two to argue).</p><p> </p><p>I did stop playing with him, years ago, for this very same reason. He moved away for a decade, and we kept in touch. He's been back now for two years, and he's in my game.</p><p> </p><p>If it gets bad, I will have a talk with him (and maybe ask him to leave the game).</p><p> </p><p>Just yet, his little outbursts are tolerable.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5605947, member: 92305"] Sometimes I ask myself the same question. :( I've known this guy since 4th grade. He's an outstanding roleplayer, and I've had a lot of fun with him over the years. But, sometimes, he gets like that. I have to manage him. He's like that in every aspect of his life, too. I think he's been passed over for promotions at his job because he gets so challenging to be around sometimes. My other two players aren't like that at all. And, so far, even with this player, we haven't had any arguments in the game yet (sometimes because I didn't say anything--it does take two to argue). I did stop playing with him, years ago, for this very same reason. He moved away for a decade, and we kept in touch. He's been back now for two years, and he's in my game. If it gets bad, I will have a talk with him (and maybe ask him to leave the game). Just yet, his little outbursts are tolerable. [/QUOTE]
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How do you get your players to creatively describe their combat actions?
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