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Community
General Tabletop Discussion
*TTRPGs General
How do you get your players to know the rules?
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<blockquote data-quote="Ant" data-source="post: 2138513" data-attributes="member: 17627"><p>1) Runesong42 is on a winner with those cheat sheets. A few of my players love these bad boys and use them to try new combat options etc. There are already some excellent ones on the web. If you can search the Enworld forums I recommend you do so.</p><p></p><p>2) D&D 101: On occasion I've run a short tutorial at the start of the session focusing on a particular area (eg 5' steps, AoOs). One time I filled the whiteboard with little cartoon drawings giving examples of things you can do in one round (which is, by far, the most asked question even to this day). The guys liked these but keep them short and sweet and don't be condescending. Well, maybe just a little.</p><p></p><p>3) Put them in situations that "encourage" the use of a feat, combat option, counterspell or whatnot. If you're sneaky enough the players will think they worked it all out for themselves. Make these ones fall into pits filled with rot grubs a bit later, just to cut them down a notch. Can't have players being too clever.</p><p></p><p>4) Smile and remain calm when someone asks something you've explained 6,275 times before (see "things you can do in one round" in point 2). Don't strike their characters down with localised versions of The Rain of Colourless Fire, no matter how much better it would make you feel. I know that some of my players do not play D&D to, as one put it, "become mathematical geniuses". Some of the guys just want to kick back and slay monsters and not have to worry about the difference between a swift action and an immediate action or whether a ring of protection stacks with bracers of armour.</p></blockquote><p></p>
[QUOTE="Ant, post: 2138513, member: 17627"] 1) Runesong42 is on a winner with those cheat sheets. A few of my players love these bad boys and use them to try new combat options etc. There are already some excellent ones on the web. If you can search the Enworld forums I recommend you do so. 2) D&D 101: On occasion I've run a short tutorial at the start of the session focusing on a particular area (eg 5' steps, AoOs). One time I filled the whiteboard with little cartoon drawings giving examples of things you can do in one round (which is, by far, the most asked question even to this day). The guys liked these but keep them short and sweet and don't be condescending. Well, maybe just a little. 3) Put them in situations that "encourage" the use of a feat, combat option, counterspell or whatnot. If you're sneaky enough the players will think they worked it all out for themselves. Make these ones fall into pits filled with rot grubs a bit later, just to cut them down a notch. Can't have players being too clever. 4) Smile and remain calm when someone asks something you've explained 6,275 times before (see "things you can do in one round" in point 2). Don't strike their characters down with localised versions of The Rain of Colourless Fire, no matter how much better it would make you feel. I know that some of my players do not play D&D to, as one put it, "become mathematical geniuses". Some of the guys just want to kick back and slay monsters and not have to worry about the difference between a swift action and an immediate action or whether a ring of protection stacks with bracers of armour. [/QUOTE]
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How do you get your players to know the rules?
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