Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you give out treasure in your campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dreaded_beast" data-source="post: 1787019" data-attributes="member: 11185"><p>Thanks for all the replies.</p><p></p><p>What I have been doing is having the players roll for treasure, based on the encounter level or levels.</p><p></p><p>For example, if they defeat three trolls (EL 8), I have them roll on the treasure table for EL 8. In terms of scrolls and potions, I just tell them straight-up what they find, such as Potion of Cure Light Wounds or a Scroll of Detect Magic. For magic weapons and armor, I just make a note of what it is, then have the PCs ID it.</p><p></p><p>Or if they plow through a dungeon with various ELs, I find the total EL for all the "bad guys" and place it in the treasure room. If the PCs find the treasure room, then they can roll for what is in there.</p><p></p><p>This is assuming these are "planned" encounters. Sometimes, I let them roll for "random" encounters, but usually not.</p><p></p><p>I like the rolling method, because it makes the players feel like they are "in control" by rolling the dice. In addition, I find it very balanced. They get alot of gold, but hardly any permanent magic items. They can spend the gold to buy whatever magic they want within reason.</p><p></p><p>However, the above is in addition to any treasure an NPC may carry, if any. Also, if the PCs are hunting for a specific item, the cost of the item is deducted from the amount of Treasure the PCs can get. In those cases, I pick the treasure the PCs find.</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1787019, member: 11185"] Thanks for all the replies. What I have been doing is having the players roll for treasure, based on the encounter level or levels. For example, if they defeat three trolls (EL 8), I have them roll on the treasure table for EL 8. In terms of scrolls and potions, I just tell them straight-up what they find, such as Potion of Cure Light Wounds or a Scroll of Detect Magic. For magic weapons and armor, I just make a note of what it is, then have the PCs ID it. Or if they plow through a dungeon with various ELs, I find the total EL for all the "bad guys" and place it in the treasure room. If the PCs find the treasure room, then they can roll for what is in there. This is assuming these are "planned" encounters. Sometimes, I let them roll for "random" encounters, but usually not. I like the rolling method, because it makes the players feel like they are "in control" by rolling the dice. In addition, I find it very balanced. They get alot of gold, but hardly any permanent magic items. They can spend the gold to buy whatever magic they want within reason. However, the above is in addition to any treasure an NPC may carry, if any. Also, if the PCs are hunting for a specific item, the cost of the item is deducted from the amount of Treasure the PCs can get. In those cases, I pick the treasure the PCs find. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you give out treasure in your campaign?
Top