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How do you give out treasure in your campaign?
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<blockquote data-quote="FireLance" data-source="post: 1787071" data-attributes="member: 3424"><p>In my current Eberron campaign, every PC is tied to an organization that gives them equipment appropriate to their level. Every time they level up, they turn in whatever they have left of their old equipment (plus treasure found in the interim) and get whatever new equipment they want, up to the standard wealth value for a PC of their new level. I've found that this shifts attention towards the character and story elements, and away from the penny-pinching accounting that has characterized many of my previous campaigns (PCs tend to avoid using charged and one-shot items, loot every last piece of equipment from dead bodies to sell, and keep track of every single arrow and copper piece).</p><p></p><p>I'm basically aiming for a James Bond type of story where the PCs get to use cool gadgets, but they are the stars, not their equipment.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1787071, member: 3424"] In my current Eberron campaign, every PC is tied to an organization that gives them equipment appropriate to their level. Every time they level up, they turn in whatever they have left of their old equipment (plus treasure found in the interim) and get whatever new equipment they want, up to the standard wealth value for a PC of their new level. I've found that this shifts attention towards the character and story elements, and away from the penny-pinching accounting that has characterized many of my previous campaigns (PCs tend to avoid using charged and one-shot items, loot every last piece of equipment from dead bodies to sell, and keep track of every single arrow and copper piece). I'm basically aiming for a James Bond type of story where the PCs get to use cool gadgets, but they are the stars, not their equipment. [/QUOTE]
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How do you give out treasure in your campaign?
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