Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you go about creating a campaign setting?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="s/LaSH" data-source="post: 894508" data-attributes="member: 6929"><p>I gestate, long and hard. I come up with the kernel of an idea - a map, a 'what-if' scenario, a compilation of cool stuff from TV or games or whatever - and swish it around a lot. Bits fall into place. Other bits get rooted out. Ten years later, I'm ready to go.</p><p></p><p>(I'm 22.)</p><p></p><p>I'm also fond of shortcuts. I set my campaign in medieval Europe because it's easy, there's lots of material to draw upon, and a couple of little changes makes everything so much cooler. The core idea of the campaign is known to the players, but not to anyone else - you'll have to read my webcomic for a few years before I reveal what precisely the 'twist' of the setting is.</p><p></p><p>Ah, twists... how I love ya. Take something normal. Change something about it. Proceed logically from there. Brainstorming and free association are the important things here. It's where I got my Trollslayer world from (a weird little idea involving a feudal state completely covered by water to a depth of about a foot, and it grew into something much stranger). My scifi ISAF setting doesn't resemble the original vision much at all any more, and is so much cooler because of it (it's also my oldest setting - the ISAF itself wasn't created until years after the setting was laid out, and that momentous foundation itself was a decade ago).</p><p></p><p>Maybe I just have a mind like a jigsaw. Not the puzzle, the thing that makes the puzzles.</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 894508, member: 6929"] I gestate, long and hard. I come up with the kernel of an idea - a map, a 'what-if' scenario, a compilation of cool stuff from TV or games or whatever - and swish it around a lot. Bits fall into place. Other bits get rooted out. Ten years later, I'm ready to go. (I'm 22.) I'm also fond of shortcuts. I set my campaign in medieval Europe because it's easy, there's lots of material to draw upon, and a couple of little changes makes everything so much cooler. The core idea of the campaign is known to the players, but not to anyone else - you'll have to read my webcomic for a few years before I reveal what precisely the 'twist' of the setting is. Ah, twists... how I love ya. Take something normal. Change something about it. Proceed logically from there. Brainstorming and free association are the important things here. It's where I got my Trollslayer world from (a weird little idea involving a feudal state completely covered by water to a depth of about a foot, and it grew into something much stranger). My scifi ISAF setting doesn't resemble the original vision much at all any more, and is so much cooler because of it (it's also my oldest setting - the ISAF itself wasn't created until years after the setting was laid out, and that momentous foundation itself was a decade ago). Maybe I just have a mind like a jigsaw. Not the puzzle, the thing that makes the puzzles. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you go about creating a campaign setting?
Top