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How do you go about creating a campaign setting?
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<blockquote data-quote="GamerMan12" data-source="post: 896634" data-attributes="member: 1384"><p>When creating campaign worlds, I like to think about the specifics of D&D and how that would change the typical fantasy medieval world, and then try to incorporate that in with all the other world building stuff discussed here.</p><p></p><p>For example with a lot of magical fliers and magic items that give you flying, a typical walled village may have nets strung above it and other anti-air devices to stop it being an easy target for flying raiders.</p><p></p><p>The relatively common availability of healing would mean that population increases would be astronomical, so cities much bigger than those in medieval times would be likely.</p><p></p><p>Fast transport also means cultural exchanges are easily possible.</p><p></p><p>Long range communication would mean significant news would travel fast, throughout the known world. The gathering of a huge orc army may be known by the rest of the world before it leaves the remote mountain wilderness.</p><p></p><p>You can practically pick any factor in D&D and with same quasi-logical thinking come up with a believable flavour to your campaign that sets it a little apart from all the others.</p><p></p><p>GamerMan12</p></blockquote><p></p>
[QUOTE="GamerMan12, post: 896634, member: 1384"] When creating campaign worlds, I like to think about the specifics of D&D and how that would change the typical fantasy medieval world, and then try to incorporate that in with all the other world building stuff discussed here. For example with a lot of magical fliers and magic items that give you flying, a typical walled village may have nets strung above it and other anti-air devices to stop it being an easy target for flying raiders. The relatively common availability of healing would mean that population increases would be astronomical, so cities much bigger than those in medieval times would be likely. Fast transport also means cultural exchanges are easily possible. Long range communication would mean significant news would travel fast, throughout the known world. The gathering of a huge orc army may be known by the rest of the world before it leaves the remote mountain wilderness. You can practically pick any factor in D&D and with same quasi-logical thinking come up with a believable flavour to your campaign that sets it a little apart from all the others. GamerMan12 [/QUOTE]
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