Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you go about creating an adventure?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="d4" data-source="post: 1095734" data-attributes="member: 12699"><p>i usually just wing it. i've run 6 or 7 session-long story arcs from a single page of scribbled notes and a handful of NPC stat blocks on index cards. i didn't even know what the plot was the first session -- i just set up an initial situation and built on what the players decided to investigate or what <em>they</em> thought was going on.</p><p></p><p>i don't recommend doing that very often or if you're new to GMing, but it can be pretty exhilirating to know that you're only just barely one step ahead of the PCs at any moment! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>for example, one arc started when a friend of the PCs was the target of an assassination attempt. at the first session, i had only a vague idea of who was responsible (actually, i had three or four likely candidates and hadn't settled on one yet) but i really didn't know <em>why.</em></p><p></p><p>over the course of the next several sessions, the players began investigating their friend's background, business dealings, political situation, rivals, etc. i ad-libbed encounters allowing them to discover this stuff, making up most of the details on the spot. i listened to them as they discussed what they had learned, trying to make sense of the information, drawing conclusions, and making suppositions. some of the things they came up with i hadn't thought of myself, and decided to incorporate into the situation.</p><p></p><p>eventually, after a few sessions of this, i had a pretty good idea of what had actually happened and why. at that point, i was able to drop enough clues to get the PCs to come to the same conclusion and resolve the adventure.</p></blockquote><p></p>
[QUOTE="d4, post: 1095734, member: 12699"] i usually just wing it. i've run 6 or 7 session-long story arcs from a single page of scribbled notes and a handful of NPC stat blocks on index cards. i didn't even know what the plot was the first session -- i just set up an initial situation and built on what the players decided to investigate or what [i]they[/i] thought was going on. i don't recommend doing that very often or if you're new to GMing, but it can be pretty exhilirating to know that you're only just barely one step ahead of the PCs at any moment! :) for example, one arc started when a friend of the PCs was the target of an assassination attempt. at the first session, i had only a vague idea of who was responsible (actually, i had three or four likely candidates and hadn't settled on one yet) but i really didn't know [i]why.[/i] over the course of the next several sessions, the players began investigating their friend's background, business dealings, political situation, rivals, etc. i ad-libbed encounters allowing them to discover this stuff, making up most of the details on the spot. i listened to them as they discussed what they had learned, trying to make sense of the information, drawing conclusions, and making suppositions. some of the things they came up with i hadn't thought of myself, and decided to incorporate into the situation. eventually, after a few sessions of this, i had a pretty good idea of what had actually happened and why. at that point, i was able to drop enough clues to get the PCs to come to the same conclusion and resolve the adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you go about creating an adventure?
Top